Northern Houress

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Vohrn Territories

 

Leaders: Woggugat (Akuri) / Vultag (T'agh)
Capitals: Akuri Vohrn and T'agh Vohrn
Population: 187,000+
Demi-Humans: Humans, Elves, Dwarves, Few Others
Humanoids: Hobgoblins, Goblins, Kobolds, Bugbears, Others
Resources: Timber, Fishing, Precious Metals, Foodstuffs
Akuri T'ugh

 

17 Clans

 

*Akuri +Lothlomon +Rinchari
+Durnvong +Lechinock *Slagtooth
*Ethtorr *Moarthic +T'agh
*Feh Tu *Orrot +Umag
+Gukrasti +Pyyrtoth *Zokkokente
*Guutmoor *Rawnzen  

 

* - Akuri Tribe

+ = T'agh Tribe

 

Akuri Cities

 

City Leader Pop. Pred. Race
Akuri Vohrn Woggugat 8,400 Orc
Bloodmurk Qobok 11,200 Orc

Ducis

Silug 9,300 Orc
Jaegthrom Igubat 13,000 Orc
Kaithrush Golag 8,400 Orc
Loth Brai Murzol 10,100 Orc
Nazgi Krothu 10,100 Orc
Sarque Bithrik 10,400 Orc
Onicath Jughog 9,800 Orc
Qared Ze Mahulakh 10,100 Orc
Udzarm Yroh 9,000 Orc

 

T'agh Cities

 

City Leader Pop. Pred. Race
Chakreth Gulrn 6,700 Orc
Choccoz Ghamorz 9,400 Orc
Eskinoor Grukk 11,900 Orc
Ickbool Umug 8,000 Orc
Khuggoth Ikkath 10,800 Orc
T'agh Vohrn Vultog 15,000 Orc
Tritikae Tarrod 7,800 Orc
Ughma Snog 12,000 Orc
Ziol Bazgalub 10,500 Orc

 

The land where the highest concentration of orcs on the continent reside, the Vohrn Territories are the result of countless generations of orc clans consolidating into two massive tribal conglomerates: the Akuri and the T'agh. A tentative truce has existed between the tribes for over 350 years, but there are often conflicts on the border separating them

 

Points of Interest

 

Gnarlwood

 

A dark and ancient forest of twisted trees and vegetation, Gnarlwood is not a hospitable place. The orcs who have dwelled within this forest have learned to exist there in peace by protecting the forest as it protects them.

 

Moblea Foothills

 

Located at the feet of the Moblea Mountains, the foothills are inhabited by swarms of goblins and kobolds, who constantly war with one another over territory both above and below the ground.

 

Rativen River

 

The Rativen River flows down from the West Moblea Mountains to the Great Inland Sea. The waterway is used tas a high way to a transport trade goods from Bloodmurk and Akuri Vohrn to the Great Inland Sea and Beyond.

 

Reveldar Hills

 

These hills are considered to be haunted by the intelligent races of the area and are avoided at all costs. It is rumored that many kinds of undead reside in the hills and seek the living for sustenance.

 

Roslio River

 

This river flows out of the West Moblea Mountains, allowing trade goods to flow from Jaegthrom to the Great Inland Sea and beyond

 

The Great Inland Sea

 

Bordered by six different countries, this body of water is a major crux of trade. Hundreds of ships per day carry goods between different countries.

 

West Moblea Mountains

 

A major chain along the northwestern area of the Vohrn Territories, these mountains are home to a great deal of monster types considered to be very dangerous.

 

Ziol Hills

 

A massive, sprawling area of hills inhabited by all kinds of humanoids.

 

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Significant Events/Holidays/Etc.

 

There are many different rites and celebrations that occur within each tribe throughout the year. Each tribal city listed will show each ones that are observed.

 

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Slavery

 

Slavery is commonplace among the tribes and slaves are often used as currency.

 

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Akuri Cities

 

Akuri Vohrn

 

Leader: Supreme Warmonger Woggugat

Population: 8,400

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 6,200; Goblins: 900; Hobgoblins: 400; Bugbears: 400; Kobolds: 300; Others: 200

Guards: 690; Militia: 2,300

Sheriff: Warrior lvl-20

 

The capital of the Akuri orcs, this mountain city is extremely well-fortified and constantly manned with armed guards.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctors

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

Devil Pits of Osquineth

 

In the bowls of the mountain beneath the city are caverns with caustic smoking pits that are fed by lava flows. As a rite of passage, young orc warriors are required to reach the pits and bring back a piece of lava before they die from the fumes.

 

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Bloodmurk

 

Leader: Chief Qobok

Population: 11,200

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,400; Goblins: 900; Hobgoblins: 700; Bugbears: 600; Kobolds: 500; Others: 100

Guards: ; Militia:

Sheriff: Warrior lvl-20

 

Bloodmurk is a coast city that relies heavily on fishing and trade with other tribes. There are always two or three war galleys patrolling the local waters.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctors

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Ducis

 

Leader: Silug

Population: 9,300

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,100; Goblins: 500; Hobgoblins: 300; Bugbears: 300; Others: 100

Guards: 700; Militia: 1,400

Sheriff: Warrior lvl-20

 

Situated at the mouth of the Rativen River where it empties into The Great Inland Sea, Ducs sees a lot of trade by sea. The black Castle Gaakree overlooks the river to prevent any intrusions.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Jaegthrom

 

Leader: High Eye Igubat

Population: 13,000

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,000; Goblins: 2,000; Hobgoblins: 1,000; Bugbears: 900; Kobolds: 900; Others: 200

Guards: 1,000; Militia: 2,900

Sheriff: Warrior lvl-20

 

Jaegthrom is a mountainous orc city that guards the country's western border with the Elvenlands.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor   Kal-Thahar

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

Dretherock Mines

 

These extensive mines have been used to provide coal, gems, precious metals, and foodstuffs to the residents of Jaegthrom. There are places where they have dug too deep an awakened some very nasty beasts. Those tunnels have been sealed.

 

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Kaithrush

 

Leader: Black Hand Golag

Population: 8,400

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 6,900; Goblins: 1,000; Hobgoblins: 800; Bugbears: 500; Others: 100

Guards: 500; Militia: 1,100

Sheriff: Warrior lvl-20

 

Kaithrush is a forest city located in Gnarlwood near the northeastern border with Boreoa.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Loth Brai

 

Leader: Great Fury Murzol

Population: 10,100

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 7,500; Goblins: 1,200; Hobgoblins: 900; Bugbears: 400; Others: 100

Guards: 830; Militia: 2,400

Sheriff: Warrior lvl-20

 

Loth Brai is located in Gnarlwood near the northern coast. A great deal of trade by land and sea come through Loth Brai, which oversees a pair of war galleys patrolling the area.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Nazgi

 

Leader: Ironfist Krothu

Population: 10,100

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 9,000; Goblins: 300; Hobgoblins: 300; Bugbears: 350; Others: 150

Guards: 830; Militia: 1,800

Sheriff: Warrior lvl-20

 

Located inland within Gnarlwood, Nazgri helps watch the border with Boreoa. The inhabitants of city enjoy plenty of trade along the border with other orc clans.

 

Religion

 

The following temple is located within the city.

 

Goragdush

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Sarque

 

Leader: Battlescourge Bithrik

Population: 10,400

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,900; Goblins: 800; Hobgoblins: 400; Bugbears: 200; Others: 100

Guards: 900; Militia: 2,400

Sheriff: Warrior lvl-20

 

Sarque is a walled coastal city located at the extreme northwest tip of the territories. Three war galleys guard the coast at all times.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Onicath

 

Leader: High Chief Jughog

Population: 9,800

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 7,300; Goblins: 1,800; Hobgoblins: 300; Bugbears: 200; Others: 100

Guards: 810; Militia: 1,300

Sheriff: Warrior lvl-20

 

Onicath is located on the coast of The Great Inland Sea. Trade comes in abundance through the city's busy port, and there is always a war galley patrolling the area.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Qarad Ze

 

Leader: Wartooth Mahulakh

Population: 10,100

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,300; Hobgoblins: 1,000; Bugbears: 700; Others: 100

Guards: 913; Militia: 1,400

Sheriff: Warrior lvl-20

 

Another city located on The Great Inland sea coast, Qarad Ze is walled and heavily patrolled. A war galley is stationed here at the busy port at all times.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Udzarm

 

Leader: Ironboot Yroh

Population: 9,000

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 7,000; Goblins: 800; Hobgoblins: 500; Bugbears: 300; Kobolds: 300; Others: 100

Guards: 700; Militia: 1,300

Sheriff: Warrior lvl-20

 

Located on the northern coast, Uzdarm is a city bustling with trade from both land and sea. Two war galleys patrol the waters in this area.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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T'agh Cities

 

Chakreth

 

Leader: All Powerful Gulrn

Population: 6,700

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 5,000; Goblins: 900; Kobolds: 750; Others: 50

Guards: 420; Militia: 1,400

Sheriff: Warrior lvl-20

 

Located in the eastern part of the Moblea Mountains, Chakreth is a city that exists mostly in the vast caverns. On the surface is the mighty Bloodwall Castle that protects the city.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor   Kal-Thahar

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

Crystal Teeth of Goragdush

 

There are section of the caverns that are made of pure white crystals that the orcs mine to be used by their witch doctors to create imbued magical items.

 

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Choccoz

 

Leader: High Eye Ghamorz

Population: 9,400

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,000; Goblins: 800; Hobgoblins: 400; Kobolds: 150; Others: 50

Guards: 800; Militia: 2,000

Sheriff: Warrior lvl-20

 

Choccoz is located in the northwestern part of the Moblea Mountains. A busy city that is part of a complex trade route, Choccoz sees a lot of travelers and is very prospeous.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Eskinoor

 

Leader: Warmaster Grukk

Population: 11,900

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,600; Goblins: 1,400; Hobgoblins: 800; Bugbears: 500; Kobolds: 500; Others: 100

Guards: 1,000; Militia:, 3,500

Sheriff: Warrior lvl-20

 

Located on the far eastern edge of the territories, Eskinoor guards the border with the Kingdom of Ergony. The city itself is one massive walled fortress with keeps along the border.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Ickbool

 

Leader: Exalted One Umug

Population: 8,000

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 7,000; Bugbears: 900; Others: 100

Guards: 400; Militia: 1,200

Sheriff: Warrior lvl-20

 

Ickbool guards the northeastern border with Boreoa and its wall of death. The city is known for the twin keeps Igrat and Boyax, which flank the city and provide protection.

 

Religion

 

The following temple is located within the city.

 

Goragdush

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Khuggoth

 

Leader: Ikkath the Wise

Population: 10,800

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,600; Goblins: 1,000; Hobgoblins: 500; Bugbears: 500; Others: 200

Guards: 840; Militia: 2,300

Sheriff: Warrior lvl-20

 

Khoggoth is a city located on the coast of The Great Inland Sea. It is heavily fortified because it is a logical attack point for anyone invading from the Kingdom of Dockrawlin. Heavy catapults frown over the docks. A war galley patrols the waters here.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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T'agh Vohrn

 

Leader: Vultog the Supreme

Population: 15,000

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 11,800; Goblins: 1,200; Hobgoblins: 800; Bugbears: 500; Kobolds: 500; Others: 200

Guards: 1,10; Militia: 2,900

Sheriff: Warrior lvl-20

 

Located on the shores of The Great Inland Sea, the capital city of the T'agh tribe is an important city in regards to trade, and many ships come through its ports daily. As with nearly all orcish cities, this one is walled and ready for battle at all times. Two war galleys patrol the waters here.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Tritikae

 

Leader: Black Spear Tarrod

Population: 7,800

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 6,200; Goblins: 900; Bugbears: 500; Others: 200

Guards: 610; Militia: 930

Sheriff: Warrior lvl-20

 

Located on the northeastern border with Boreoa, Tritikae is a fortress of a city ready to guard against attack if the Boreoans ever let down their wall of death.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

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Ughma

 

Leader: Snog

Population: 12,000

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,800; Goblins: 1,000; Hobgoblins: 800; Bugbears: 800; Kobolds: 500; Others: 100

Guards: 950; Militia: 2,300

Sheriff: Warrior lvl-20

 

Located on the coast of The Great Inland Sea, Ughma is close to the border with the Kingdom of Dockrawlin. A significant amount of maritime trade comes through this well-armed and fortified city, and two war galleys patrol the waters here.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None.

 

Top

 


 

Ziol

 

Leader: Dark Hand Bazgalub

Population: 10,500

Power Center: Dictatorship

Alignment: Chaotic Evil

Races: Orcs: 8,000; Goblins: 1,000; Hobgoblins: 800; Bugbears: 400; Kobolds: 200; Others: 100

Guards: 840; Militia: 1,300

Sheriff: Warrior lvl-20

 

Located at the eastern tip of The Moblea Mountains, this mostly underground city guards the southern border with the Kingdom of Dockrawlin.

 

Religion

 

The following temples are located within the city.

 

Goragdush   Gnor

 

Witch Doctor

 

Witch Doctors (wizards) are looked upon with awe and fear. Each community has several of them.

 

Other Places of Interest

 

None

 

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Clorne

 

 

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Drakiria

 

???

 

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Heel of Irith

 

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Northern Houress

 

   

Boreoa

 

Dockrawlin

 

Dragon Isle

   

Dwarflands

 

Elvenlands

 

Ergony

   

Forestal

 

Garland

 

Hestrillites

   

Kenitswillow

 

Kharamis

 

Poulcea

   
Vohrn (Akuri)   Vohrn (T'agh)   Wildlands

 

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Southern Houress

 

   

Barbarians

 

Blackmel

 

Brighkly

   

Criksrad

 

Defiled Lands

 

Dwarves

   

Gloridon Desert

 

Gorth

 

Kerus

   

Maharool

 

Northlands

 

Pirates Isle

     

Regdon

 

Sestillion

   

 

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