Northern Houress

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Ergony

 

King Parmel Ertyin

 

Leader: King Parmel Ertyin
Capital: Mubla Bight (36,500)
Population: 302,000+
Demi-Humans: Elves, Dwarves,  Halflings, and Gnomes
Humanoids: Uncommon
Resources: Platinum, Gold, Silver, Foodstuffs, Fishing, Tobacco, Iron, and Cloth

 

Current Political Structure

 

Prince Bakjra Ertyin

Principality of Sorotam

Princess Nagasai Ertyin

Principality of Veah

Capital City: Ackorath

Prince Raitesh Ertyin

Principality of Zagatali

Capital City Pathis

 

Cities

 
City Leader Pop. Pred. Race
Ackorath+ Finn 12,800 Human
Althegrey Eurazdies 11,000 Elven
Chi Foomi Irasce 11,200 Human
Chrusk Sheisti (F) 11,800 Human
Coliass Yorren 8,100 Human
Crab Reef Cermine 8,200 Human
Daxbi Ayers 6,000 Human
Dorghee Nollyu 9,100 Human
Eurador Oraysius 10,000 Human
Fagilorn Abel 9,300 Human
Firesh Andrew 7,400 Human
Fort Rock Bah Kain 10,300 Human
Gilzarith Tonfre 6,800 Human
Hajj Brownbrow 6,000 Halfling
Halife Ithe 8,900 Human
Ji Thool Carenzell 7,300 Human
Kargino Zum 8,000 Dwarven
Kvorelm Mossturoth 9,000 Dwarven
Lo Vray Qiri'annon 7,900 Elven
Mogganthus Ockvin 14,000 Human
Mubla Bight*+ Parmel 36,500 Human
Orceldon Urimminef 8,100 Gnome
Pajahalai Glasrifiel 7,000 Human
Pathis+ Hiomai (F) 12,300 Human
Pirequee Oylas 8,000 Human
Stoneroth Wamdrek 8,300 Dwarven
Thaia Xishia (F) 6,900 Human
Thelcleve Orvey 7,700 Human
Tittalf Rinnalorn 8,500 Elven
Torju Borinnis 9,350 Human
Unahzza Tikoro 12,000 Human
Urubay Allez 8,350 Human
Vallethu Gottoroth 8,700 Dwarven
Valorai Porrfiron 10,300 Elven
Von Pahl Tesiri (F) 7,400 Human
Voninis Iryin 9,200 Elven
Waralton Yuford 8,700 Human
Wornit Borthais 10,400 Human

.

* = country capital

+ = principality capital

 

Ergony is an ancient kingdom with strong barbarian roots. The culture is warrior-based and only the strongest are picked to be leaders. Disputes settled by combat are commonplace. Women are deemed equal to men and can be just as fierce in battle.

Strict laws are a part of Ergonite society, and death is a common punishment for crimes that other countries deem minor. Trial by combat in certain situations is utilized to prove one's innocence.

In Ergony, the strong are revered and rewarded. The weak are frowned upon and often shunned. Little tolerance is given to outsiders who do not adhere to the expectations of Ergonite society.

Slavery is legal and widespread in Ergony. Humanoid hunts are part of those who own slaves, a practice that other countries that allow slavery frown upon.

 

Points of Interest

 

Ambistan River

 

This multi-channel river meanders from the Shallows Coast, thorugh the Titanflow Swamp, to the Borny Lake and beyond.

 

Artivel Hills

 

Located on one of several islands located on the northern coast of Ergony, they hills are inhabited primarily by halflings.

 

Baek Hills

 

These hills are located near the western shores of the Borny Lake at the northern tip of Chereez Aisle.

 

Bear Paw River

 

This long stretch of water winds down from the northern tip of the Kalifiel Mountains and through the Corger Forest before emptying into the Horpl Bay. This river makes up a large portion of the eastern border between Ergony and Kenitswillow.

 

Borny Lake

 

A large body on Ergony's eastern border that is ringed with many towns.

 

Chereez Aisle

 

A wide, deep chasm that winds from the northeast to the southwest for 175 miles.

 

Corger Forest

 

A large forest near the southern underbelly of Ergony. The wood is heavily populated with elves.

 

Ergony Harbors

 

A large natural mouth made up of both Ergony and Boreoan coastlines.

 

Goreen Hills

 

These hills rise out of the southwestern plains of Ergony.

 

Haster River

 

Winding down from the Portire Mountains, this river terminates somewhere in the Goreen Hills.

 

Horvalt Forest

 

Located in the northern portion of Ergony and nestled against the border with Forestal, this strange forest is inhabited by all manner of creatures and humanoids.

 

Lower Bovech River

 

This river flows from the Borny Lake to the Shallows Coast.

 

Lower Horpl Harbor

 

Located at the southern tip of Ergony and leading out to the Kataya Ocean, this natural bay is home to man ships from Ergony and Kenitswillow.

 

Portire Mountains

 

This massive cluster of mountains borders with Boreoa on the southwester side of Ergony. The crags are populated with many humanoids (mostly dwarven) and a great deal of other dangerous creatures.

 

Rijorl River

 

This short river runs from the northern tip of the Kalifiel Mountains to Borny Lake.

 

Shadewood

 

This huge forest sprawls almost the east/west breadth of the kingdom.

 

Shallows Coast

 

The waters of this treacherous coast are filled with rip tides and underwater crags. The coast is located at the northern tip of the kingdom.

 

Skarat Hills

 

Located at the northeastern tip of the kingdom, these hills straddle the border with Forestal.

 

Titanflow Swamp

 

Located between the Shallows Coast and Borny Lake, this sprawling swamp is home to many nasty denizens.

 

Torju Forest

 

Located in the northwestern part of Ergony, the Torju Forest borders the coast with Ergony Harbors. The forest is thick with ironwood trees.

 

Tuble Hills

 

Located just north of the Torju Forest, the Tuble Hills are populated with many gnomes and halflings and some of the best tobacco in the kingdom.

 

Uruthanna Crags

 

Part of this treacherous mountain chain begins in the Kingdom of Dockrawlin and ends at Ergony's western border.

 

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Significant Events/Holidays/Etc.

 

Kaithe Pennari

 

Dates: 1st through 30th of the Month of Summer's Waxing.

 

In honor of the country's greatest hero, Kaithe Pennari, competitions are held in every city for the enture month. The winners of each city travel to the capital of the kingdom, Mubla Bight. There, they compete in the final tournament to determine the ultimate champion. The winner is hailed as a national hero and is allowed to retire in wealth, complements of the kingdom.

 

Oriam (Blood Purge)

Dates: 7 days from the start of the full moon during the Month of Winter's Waxing

In recognition of all the blood spilled during the many wars fought to establish the kingdom, Ergonites engage in the Oriam. For seven days and nights, they make small cuts in their and use the blood to paint ancient tribal patterns on their bodies. It is a solemn time of reflection, where stories of sacrifice passed down for generations are told.

Yahro Thrai (Glorious Freedom)

Dates: First two weeks of the Month of Spring's Waxing.

During these 14 days, Ergonite slave owners will give their slaves the change to run for their freedom. The slaves are turned loose and hunted by their masters. If they are caught, they are killed or beaten. If they reach any land or water beyond Ergony borders, they have gained their freedom.

 

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Slavery

 

Slavery is legal and practiced heavily by those who can afford it. Many crimes in the kingdom result in the offender becoming a slave to work off their sentence.

 

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Principality of Sorotam

 

Cities, Villages, Towns, Etc.

 

Althegray

 

Leader: Mayor Eurzadies Bremm

Population: 11,000

Power Center: Conventional

Alignment: Chaotic Good

Races: Elves: 8,900; Human: 1,400; Halflings: 400; Gnomes: 200; Others: 100

Guards: 510; Militia: 2,200

Sheriff: Fighter lvl-19

 

Located in Shadewood at the southwestern border with Dockrawlin, Althegray is a fortified elven city that has existed for centuries.

 

Religion

 

The following temples are located here.

 

Ardru   Em'Sharfhei   Quill   Revenkai  

Shozrei   Srultavin

 

Wizard Presence

 

The Curithay Council is a group of nine mages that are consulted by city leaders on all matters of the arcane and beyond. They are highly regarded by the citizens of Althegray.

 

Criminal Presence

 

Very little crime exists here, for the punishments are harsh, sometimes resulting in expulsion from the city forever.

 

Other Points of Interest

 

Garden of Ahthuri

 

A beautiful 10 acre garden consisting of some of the most colorful fauna on the continent. The main attraction are the moon lillies.

 

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Eurador

 

Leader: Citymaster Oraysius Dalmat

Population: 10,000

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 7,300; Elves: 1,000; Dwarves: 1,000; Halflings: 400; Gnomes: 200; Others: 100

Guards: 560; Militia: 2,100

Sheriff: Fighter lvl-20

 

Nestled against the Uruthanna Crags, Eurador is an important link along the trade route that criss-crosses Ergony.

 

Religion

 

The following temples are locted here.

 

Em'Sharfhei   Froyonnia   Ianlia   Jahrru

Kergon   Orulen   Tlancu  

 

Wizard Presence

 

Consisting of eight wizards representing each school of magic, the High Council of Elvar resides high in the branches of a towering ancient ironwood tree. They are consulted on a great many things from mundane to matters of state.

 

Criminal Presence

 

There is little crime here, for the penalties involve slavery or death. Petty theft occasionally occurs.

 

Other Points of Interest

 

Lights of Evar

 

Evar was an ancient elven wizard who wanted to live forever. Upon his death, he changed himself into a crystalline statue that rests at the base of the tree where the High Council resides. It is said that on certain nights when the moon is high, his voice emanates from the statue, quoting widom of all kinds.

 

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Fagilorn

 

Leader: Mayor Oraysius Abel

Population: 9,300

Power Center: Conventional

Alignment: Neutral Good

Races: Humans: 8,200; Elves: 600; Halflings: 400; Gnomes: 100; Others: 100

Guards: 510; Militia: 950

Sheriff: Fighter lvl-19

 

This busy coastal city sees quite a lot of trade passing through here daily. A war galley is berthed here and patrols the coastline against pirates.

 

Religion

 

Although many gods are worshipped by the people residing here, there are only five proper temples.

 

Aroth   Em'Sharfhei   Gonibrahth   Shozrei   Srultavin

 

Wizard Presence

 

The Elite Eight is an enclave of wizards residing in the grand white tower located in Fortress Bayamell. They oversee many matters, including those of the arcane.

 

Criminal Presence

 

As with most cities, crime exists here. Aside from individual criminals, there are three known organizations that vex the law in Fagilorn.

 

The All

 

A group of street-level criminals who dwell in the sewers and are extremely hard to catch. Their crimes focus mainly on robbery and theft.

 

Bronze Fists

 

Known for wearing brass knuckles, these dock thugs use intimidation and brute force to get what they want.

 

Level Heads

 

Extortionists who prey upon nobles and other high level citizens. A very secretive society.

 

Other Points of Interest

 

None.

 

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Hajj

 

Leader: Mayor Zirius Brownbrow

Population: 6,000

Power Center: Conventional

Alignment: Neutral Good

Races: Halflings: 5,100; Humans: 600; Elves: 150; Gnomes: 100; Others: 50

Guards: 390; Militia: 840

Sheriff: Fighter lvl-16

 

Hajj is located in the Torju Forest just south of the Tuble Hills. This well-known happy halfling community is known or their fine ale and top-notch tobacco farms. Being on a significant trade route, Hajj sees a lot of visitors coming to their fair community.

 

Religion

 

There are several gods worshipped here, but only two temples.

 

Srultavin   Williomox

 

Wizard Presence

 

The Tri-Council of the Arcane is a council of wizards who reside in an underground complex at the edge of the city. They ponder all things arcane and help with many important decisions relating to the welfare of the city.

 

Criminal Presence

 

Criminals exist within Hajj, but there are only two known organizations that vex local law.

 

Hedge Hogs

 

A band of prolific thieves who usually ambush traders along the roadsing leading into to Hajj.

 

Wiggletoes

 

This group of mostly halflings enjoy stealing from wealthy non-halflings.

 

Other Points of Interest

 

None.

 

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Kivorelm

 

Leader: Battlemaster Mossturoth

Population: 9,000

Power Center: Conventional

Alignment: Chaotic Neutral

Races: Dwarves: 8,000; Elves: 300; Humans: 300; Halflings: 200; Gnomes: 100; Others: 100

Guards: 400; Militia: 1,400

Sheriff: Fighter lvl-20

 

The fortress city of Kivorelm rests on the northern slopes of the Portrire Mountains. The ancient city has been around for over a thousand years and is home to some of the most elder dwarves ing the land. 

 

Religion

 

Kharsallis   Mordrun   Qurophys 

 

Wizard Presence

 

The Granite Council oversees all matters of the arcane within Kivorelm. They are highly regarded within the community.

 

Criminal Presence

 

Crime exists but is very sparse as the punishments for even slight infractions are severe.

 

Other Points of Interest

 

Halls of the Fallen

 

This impossibly huge hall, which has been gradually expanded over the centuries, is lined with granite sculptures of the greatest heroes of Kirovelm.

 

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Lo Vray

 

Leader: Most High Quri'annon

Population: 7,900

Power Center: Magic

Alignment: Chaotic Good

Races: Elves: 7,000; Dwarves: 600; Humans: 200; Halflings: 50; Gnomes: 50; Others: 0

Guards: 390; Militia: 1,500

Sheriff: Fighter lvl-16

 

Located in the northwest region of Shadewood and is nestled against the southeaster tip of the Portrire Mountains. This ancient city is predominately made up of elves who revere magic. Lo Vray is ruled by a council of wise mages.

 

Religion

 

Em'Sharfhei   K'tash   Kergon   Ytos

 

Wizard Presence

 

The Council of Wisdom, made up of a triumvirate of mages most wise, rules Lo Vray. They reside in a pentagonal tower of jade that rises from the center of the city

 

Criminal Presence

 

Crime is virtually non-existent in Lo Vray, for punishments are quite severe.

 

Points of Interest

 

Garden of the Purified

 

Deep in the forest on the eastern outskirts of Lo Vray is a massive sacred garden populated by many hundreds of statues. They represent all manner of humanoids, both male and female, and they are all in poses where they look where they look as though they are witnessing something horrible.

 

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Mubla Bight

 

Leader: King Parmel Ertyin

Population: 36,500

Power Center: Conventional

Alignment: Neutral Good

Races: Humans: 24,100; Elves: 7,700; Dwarves: 2,600; Halflings: 1,300; Gnomes: 700; Others: 100

Guards: 3,400; Militia: 12,000

Sheriff: Fighter lvl-20

 

Mubla Bight is the capital of Ergony and the seat of power of King Parmel, otherwise known as the "Crimson Wolf" for his flaming red hair and legendary slave hunts when he was younger.

 

Religion

 

Breahal   Em'Sharfhei   Grothkele   Jahrru   Kharsallis   Nynneon   Qurophys   Thirion   Srultavin   Vantorii

Vor   Williomox

 

Wizard Presence

 

The wizard presence in Mubla Bight is strong. The Circle of the Nine is a council of powerful mages that reside in Castle Kyore at the northern edge of the city. They are consulted on a great many things by lords and commoners alike.

 

Criminal Presence

 

Crime is noticeable within the city and has been for centuries. Aside from the petty crimes that take place, there are three organizations that are prevalent.

 

Cal Theeli

 

This guild houses experts in the art of extortion and bribery. It is believed that they are made up of both low and highborn, and they have kept their identities secret for centuries.

 

Silver Paws

 

This group is known for its dealings in petty crimes such as robbery, burglary, pick-pocketing, and the like. It is said that every corner of the city is watched by the Silver Paws.

 

Velvet Smiles

 

A guild that has existed as long as anyone can remember. They have a hand in every kind of criminal activity and are known to use knives to widen the smiles of those who vex them.

 

Other Points of Interest

 

Castle Kyore

 

This magnificent castle was built centuries ago to house the Circle of the Nine. The walls are rumored to be infused with magic to kill anyone foolish enough touch them without permission.

 

Castle Volotaurus

 

This ancient and sprawling fortress rises from the center of the city. It is so big that it is estimated to house at least 5,000 people. Generations of kings have ruled from its impenetrable walls.

 

Worms

 

Long ago, the miners of Mubla Bight learned to tame purple worms and use them to open up shafts in the rock to make mining much easier.

 

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Pirequee

 

Leader: Most High Oylas Draiden

Population: 8,000

Power Center: Conventional

Alignment: Neutral Good

Races: Humans: 6,500; Elves: 500; Halflings: 400; Gnomes: 300; Others: 300

Guards: 412; Militia: 2,100

Sheriff: Fighter lvl-19

 

An important defensive city on the northwestern coast of Ergony, Pirequee sees a lot of trade passing through. There is a battle cruiser that patrols the coastal waters.

 

Religion

 

The following temples are located here.

 

Em'Sharfhei   Ianlia   Pomoleth   Revenkai   Srultavin

 

Wizard Presence

 

The Order of the Gray resides in the city castle and is comprised of three arch-mages who lend council on matters of the arcane and more.

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

All Makers

 

 

 

Briney Boys

 

 

 

Shankers

 

Other Points of Interest

 

None.

 

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Siposal

 

Leader: Lord Vennix Cothbar

Population: 8,000

Power Center: Conventional

Alignment: Neutral Good

Races: Humans: 6,100; Dwarves: 1,300; Halflings: 300; Others: 300

Guards: 510; Militia: 1,200

Sheriff: Fighter lvl-18

 

Situated near the northwest border with Boreoa, This city sits among the roots of the Portrire Mountains. Ore and gems are mined here, some of it going to the furthest reaches of Ergony.

 

Religion

 

The following temples are located here.

 

Kergon   Gonibrahth   Kharsallis   Shozrei   Ytos

 

Wizard Presence

 

A pair of local wizards reside on the city council to lend their wisdom to city matters and those of the arcane.

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Bone Snatchers

 

 

 

Elder Wisdom

 

 

 

Gratis Grasp

 

Other Points of Interest

 

None.

 

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Stoneroth

 

Leader: High Lord Wamdrek Silverblade

Population: 8,300

Power Center: Conventional

Alignment: Lawful Good

Races: Dwarves: 8,000; Humans: 100; Halflings: 100; Others: 50

Guards: 300; Militia: 2,000

Sheriff: Fighter lvl-16

 

The ancient city of Stoneroth has existed since long before the founding of Ergony itself. Halfway buried in the northeastern slopes of the Portrire Mountains, the ddwarven metropolis is a well neigh impregnable fortress that has never been breached.

 

The dwarves of Stoneroth have always followed a strict moral code of righteousness and justice. The laws are harsh, but the people are fair, and the punishments are well known throughout the kingdom.

 

The Pentagenous Council, consisting of five of the most heralded and wise dwarven leaders in the land, rule Stoneroth.

 

Religion

 

The following temples are located here.

 

Horgarin   Kergon   Kharsallis   Vor

 

Wizard Presence

 

Wizards have always been looked at with suspicion and fear among the people of Stoneroth. There is a smoky black tower that juts conspicuously out of the mountainside on the northern outskirts of the city. The structure is called Grimthar's Spine.

With the tower are four wizards, the only ones of their kind that are permanent residents of the city. They keep to themselves mostly, lending aid to town officials as requested. Otherwise, they have no say in public affairs. Their activities are closely monitored by a city council envoy.

 

Criminal Presence

 

As with most communities, Stoneroth has its share of criminals. Most are loners or run in small disorganized packs. There are two known organizations that have been thorns in the side of law enforcement for a long time.

Gray Mist

The Gray Mist is a shadow organization that is known to have hand in every type of criminal activity. Having existed for many centuries, the Gray Mist has somehow stayed hidden while rarely having any of their member getting caught.

Voles

Mostly heralded as a group of street-level thugs and thieves, the Voles tend to keep their sights low and petty.

 

Other Points of Interest

 

Mirror Mines of Cauren

The crystalline structure of these mines mean that the walls are mirror smooth and reflect anything and everything. It is said that there have been many who have gone mad standing within these mines, driven insane by their images.

 

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Torju

 

Leader: Citymaster Borinnis Halm

Population: 9,350

Power Center: Conventional

Alignment: Chaotic Evil

Races: Humans: 5,900; Elves: 3,200; Dwarves: 100; Halflings: 100; Gnomes: 25; Others: 25

Guards: 420; Militia: 2,900

Sheriff: Fighter lvl-17

 

The coastal city of Torju has been a major shipping port since before Ergony became a country. The city is ruled exclusively by Borinni Halm, an iron fisted man who brooks no opposition to his wishes. To that end, he employs over fifty well-trained warriors that he says are used for his protection. Many claim that he uses them to threaten and intimidate others as he sees fit.

Borinnis resides in the Veus Eln, a white castle resting on a cliff overlooking the city.

 

Religion

 

The following temples are located here.

 

Aeixis   Aroth   K'tash   Peleah   Williommox

 

Wizard Presence

 

Magic is prevalent in Torju, as it has been since the city's inception. Cloistered within a flat sky-blue structure that takes up twenty acres within the city. A council of eight wizards, representing each school of magic, come together to debate issues of the arcane.

Any wizard wishing to take up residence within the city must meet with the council to be judged worthy.

 

Criminal Presence

 

Criminal activity is very real within Torju. Law enforcement has their hands full with crime, and there are three known organizations that vex them the most.

Blue Talons

The Blue Talons is an old organization known mostly for their street thievery such as pick-pocketing and shop lifting among other things.

Fine Boys

This group tends to commit crime at higher income levels.

The Quiet

This organization has been very adept at keeping the identity of their members secret for hundreds of years. Many speculate that their members have and are members of city leadership, deftly and subtly making decisions that funnel money into the group's coffers.
 

Other Points of Interest

 

Moaning Cliffs

Overlooking the harbor, these reddish cliffs rise about one hundred feet and offer a spectacular view. The rocks along the cliff face are formed in such a way that they produce and eerie moaning that can be heard for miles. People have speculated for years that this is the sound of all the sailors who perished in the cold waters to the north.

 

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Vallethu

 

Leader: Stone Lord Gottoroth Sterngrum

Population: 8,700

Power Center: Conventional

Alignment: Neutral Good

Races: Dwarves: 7,400; Halflings: 600; Gnomes: 400; Others: 300

Guards: 480; Militia: 1,200

Sheriff: Fighter lvl-19

 

Located in the southwestern roots of the Portrire Mountains, this dwarven city is known for the top-quality battle rams that they breed and export across the land.

 

Religion

 

The following temples are located here.

 

Kharsallis   Mordrun   Orulen   Srultavin

 

Wizard Presence

 

A powerful arch mage sits on the city council to lend his wisdom concerning city and arcane matters.

 

Criminal Presence

 

Due to the harsh penalties for even the smallest of infractions, crime is rare here.

 

Other Points of Interest

 

None.

 

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Wornit

 

Leader: Lord Mayor Borthais Tilsamm

Population: 10,400

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 7,900; Elves: 1,700; Halflings: 700; Others: 100

Guards:

Sheriff: Fighter lvl-

 

Wornit is located along the Upper Urally River near the western border of the kingdom. It is a significant cog in the trading that goes on along the waterway. Their

 

Religion

 

The following temples are located here.

 

Em'Sharfhei   Froyonnia   Peleah   Revenkai   Srultavin   Ytos

 

Wizard Presence

 

The Council of the Cavoria consists of three mages who live in the city castle and provide wisdom as needed.

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Bucket Bunch

 

 

 

Laughing Stocks

 

 

 

Pride of Shadows

 

Other Points of Interest

 

None.

 

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Principality of Veah

 

Cities, Villages, Towns, Etc.

 

Ackorath

 

Leader: Governor Finn Tell

Population: 12,800

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 10,800; Halflings: 1,000; Gnomes: 700; Others: 300

Guards: 900; Militia: 2,200

Sheriff: Fighter lvl-20

 

Ackorat is a city located on the northern shores of the kingdom by the Shallows Coast. The city is well-fortified and has at least one warship patrolling the coast at all times.

 

Religion

 

The following temples are located here.

 

Aroth   Cherivi   Dotorus   Orulen   Su Reh   Srultavin   Thirion

 

Wizard Presence

 

The Circle of Thought is a council of eight wizards who meet within Tr

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Itchy Knuckles

 

 

 

Jump Snatchers

 

 

 

Old Ones

 

 

 

Zero Sums

 

 

Other Points of Interest

 

None.

 

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Coliass

 

Leader: Mayor Yorren Chanot

Population: 8,100

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 7,000; Halflings: 800; Others: 300

Guards: 490; Militia: 1,100

Sheriff: Fighter lvl-18

 

Located on the western shore of the Borny Lake, Coliass is an important exporter of fish. A battle cruiser patrols the lake and docks here.

 

Religion

 

The following temples are located here.

 

Ardru   Aroth   Quill   Srultavin   Williommox

 

Wizard Presence

 

Two local wizards serve on the city council to add their wisdom.

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Breath Takers

 

 

 

Fringe Rats

 

 

 

High Standards

 

Other Points of Interest

 

None.

 

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Crab Reef

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

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Daxby

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Dorghee

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Firesh

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

 

Fort Rock

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Merchant Guild

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Gilzarith

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Ji Thool

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Kargino

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Mogganthus

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Thaia

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Urubay

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Principality of Zagatali

 

Cities, Villages, Towns, Etc.

 

Bliargo

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

 

Chi Foomi

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Chrusk

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Halife

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Orceldon

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Pajahalai

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Pathis

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Thelcleve

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Tittalf

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Unahzza

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Valorai

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Von Phal

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Vonnis

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

Other Points of Interest

 

None.

 

Top

 


 

Waralton

 

Leader:

Population:

Power Center:

Alignment:

Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:

Guards:

Sheriff: Fighter lvl-

 

 

Religion

 

The following temples are located here.

 

 

 

Wizard Presence

 

 

 

Criminal Presence

 

Aside from individuals who ply their unwelcome trade, there are following organizations who operate here.

 

 

 

Other Points of Interest

 

None.

 

Top

 

 


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