|
Northern Houress
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Ergony
|
 |
|
King Parmel Ertyin |
|
 |
Leader: |
King Parmel Ertyin |
| Capital: |
Mubla Bight (36,500) |
| Population: |
302,000+ |
| Demi-Humans: |
Elves, Dwarves,
Halflings, and Gnomes |
| Humanoids: |
Uncommon |
| Resources: |
Platinum, Gold, Silver,
Foodstuffs, Fishing, Tobacco, Iron, and Cloth |
Current Political
Structure
|
Prince Bakjra Ertyin
Principality of Sorotam |
|
Princess Nagasai Ertyin
Principality of Veah
Capital City: Ackorath |
|
Prince Raitesh Ertyin
Principality of
Zagatali
Capital City Pathis |
Cities
| City |
Leader |
Pop. |
Pred.
Race |
|
Ackorath+ |
Finn |
12,800 |
Human |
|
Althegrey |
Eurazdies |
11,000 |
Elven |
|
Chi Foomi |
Irasce |
11,200 |
Human |
|
Chrusk |
Sheisti (F) |
11,800 |
Human |
|
Coliass |
Yorren |
8,100 |
Human |
|
Crab Reef |
Cermine |
8,200 |
Human |
|
Daxbi |
Ayers |
6,000 |
Human |
|
Dorghee |
Nollyu |
9,100 |
Human |
|
Eurador |
Oraysius |
10,000 |
Human |
|
Fagilorn |
Abel |
9,300 |
Human |
|
Firesh |
Andrew |
7,400 |
Human |
|
Fort Rock |
Bah Kain |
10,300 |
Human |
|
Gilzarith |
Tonfre |
6,800 |
Human |
|
Hajj |
Brownbrow |
6,000 |
Halfling |
|
Halife |
Ithe |
8,900 |
Human |
|
Ji Thool |
Carenzell |
7,300 |
Human |
|
Kargino |
Zum |
8,000 |
Dwarven |
|
Kvorelm |
Mossturoth |
9,000 |
Dwarven |
|
Lo Vray |
Qiri'annon |
7,900 |
Elven |
|
Mogganthus |
Ockvin |
14,000 |
Human |
|
Mubla Bight*+ |
Parmel |
36,500 |
Human |
|
Orceldon |
Urimminef |
8,100 |
Gnome |
|
Pajahalai |
Glasrifiel |
7,000 |
Human |
|
Pathis+ |
Hiomai (F) |
12,300 |
Human |
|
Pirequee |
Oylas |
8,000 |
Human |
|
Stoneroth |
Wamdrek |
8,300 |
Dwarven |
|
Thaia |
Xishia (F) |
6,900 |
Human |
|
Thelcleve |
Orvey |
7,700 |
Human |
|
Tittalf |
Rinnalorn |
8,500 |
Elven |
|
Torju |
Borinnis |
9,350 |
Human |
|
Unahzza |
Tikoro |
12,000 |
Human |
|
Urubay |
Allez |
8,350 |
Human |
|
Vallethu |
Gottoroth |
8,700 |
Dwarven |
|
Valorai |
Porrfiron |
10,300 |
Elven |
|
Von Pahl |
Tesiri (F) |
7,400 |
Human |
|
Voninis |
Iryin |
9,200 |
Elven |
|
Waralton |
Yuford |
8,700 |
Human |
|
Wornit |
Borthais |
10,400 |
Human |
.
* = country capital
+ = principality capital
Ergony is an ancient kingdom with strong barbarian roots. The
culture is warrior-based and only the strongest are picked to be
leaders. Disputes settled by combat are commonplace. Women are
deemed equal to men and can be just as fierce in battle.
Strict laws are a part of Ergonite society, and death is a common
punishment for crimes that other countries deem minor. Trial by
combat in certain situations is utilized to prove one's innocence.
In Ergony, the strong are revered and rewarded. The weak are frowned
upon and often shunned. Little tolerance is given to outsiders who
do not adhere to the expectations of Ergonite society.
Slavery is legal and widespread in Ergony. Humanoid hunts are part
of those who own slaves, a practice that other countries that allow
slavery frown upon.
Points of Interest
Ambistan River
This multi-channel river meanders from the Shallows Coast, thorugh
the Titanflow Swamp, to the Borny Lake and beyond.
Artivel Hills
Located on one of several islands located on the northern coast of
Ergony, they hills are inhabited primarily by halflings.
Baek Hills
These hills are located near the western shores of the Borny Lake at
the northern tip of Chereez Aisle.
Bear Paw River
This long stretch of water winds down from the northern tip of the
Kalifiel Mountains and through the Corger Forest before emptying
into the Horpl Bay. This river makes up a large portion of the
eastern border between Ergony and Kenitswillow.
Borny Lake
A large body on Ergony's eastern border that is ringed with many
towns.
Chereez Aisle
A wide, deep chasm that winds from the northeast to the southwest
for 175 miles.
Corger Forest
A large forest near the southern underbelly of Ergony. The wood is
heavily populated with elves.
Ergony Harbors
A large natural mouth made up of both Ergony and Boreoan coastlines.
Goreen Hills
These hills rise out of the southwestern plains of Ergony.
Haster River
Winding down from the Portire Mountains, this river terminates
somewhere in the Goreen Hills.
Horvalt Forest
Located in the northern portion of Ergony and nestled against the
border with Forestal, this strange forest is inhabited by all manner
of creatures and humanoids.
Lower Bovech River
This river flows from the Borny Lake to the Shallows Coast.
Lower Horpl Harbor
Located at the southern tip of Ergony and leading out to the Kataya
Ocean, this natural bay is home to man ships from Ergony and
Kenitswillow.
Portire Mountains
This massive cluster of mountains borders with Boreoa on the
southwester side of Ergony. The crags are populated with many
humanoids (mostly dwarven) and a great deal of other dangerous
creatures.
Rijorl River
This short river runs from the northern tip of the Kalifiel
Mountains to Borny Lake.
Shadewood
This huge forest sprawls almost the east/west breadth of the
kingdom.
Shallows Coast
The waters of this treacherous coast are filled with rip tides and
underwater crags. The coast is located at the northern tip of the
kingdom.
Skarat Hills
Located at the northeastern tip of the kingdom, these hills straddle
the border with Forestal.
Titanflow Swamp
Located between the Shallows Coast and Borny Lake, this sprawling
swamp is home to many nasty denizens.
Torju Forest
Located in the northwestern part of Ergony, the Torju Forest borders
the coast with Ergony Harbors. The forest is thick with ironwood
trees.
Tuble Hills
Located just north of the Torju Forest, the Tuble Hills are
populated with many gnomes and halflings and some of the best
tobacco in the kingdom.
Uruthanna Crags
Part of this treacherous mountain chain begins in the Kingdom of
Dockrawlin and ends at Ergony's western border.
Top
Significant Events/Holidays/Etc.
Kaithe Pennari
Dates: 1st through 30th of the Month of Summer's Waxing.
In honor of the country's greatest hero, Kaithe Pennari,
competitions are held in every city for the enture month. The
winners of each city travel to the capital of the kingdom, Mubla
Bight. There, they compete in the final tournament to determine the
ultimate champion. The winner is hailed as a national hero and is
allowed to retire in wealth, complements of the kingdom.
Oriam (Blood Purge)
Dates: 7 days from the start of the full moon during the Month of
Winter's Waxing
In recognition of all the blood spilled during the many wars fought
to establish the kingdom, Ergonites engage in the Oriam. For seven
days and nights, they make small cuts in their and use the blood to
paint ancient tribal patterns on their bodies. It is a solemn time
of reflection, where stories of sacrifice passed down for
generations are told.
Yahro Thrai (Glorious Freedom)
Dates: First two weeks of the Month of Spring's Waxing.
During these 14 days, Ergonite slave owners will give their slaves
the change to run for their freedom. The slaves are turned loose and
hunted by their masters. If they are caught, they are killed or
beaten. If they reach any land or water beyond Ergony borders, they
have gained their freedom.
Top
Slavery
Slavery is legal and practiced heavily by those who can afford it.
Many crimes in the kingdom result in the offender becoming a slave
to work off their sentence.
Top
Principality of Sorotam
Cities, Villages, Towns, Etc.
Althegray
Leader: Mayor Eurzadies Bremm
Population: 11,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 8,900; Human: 1,400; Halflings: 400; Gnomes: 200;
Others: 100
Guards: 510; Militia: 2,200
Sheriff: Fighter lvl-19
Located in Shadewood at the southwestern border with Dockrawlin,
Althegray is a fortified elven city that has existed for centuries.
Religion
The following temples are located here.
Ardru
Em'Sharfhei
Quill
Revenkai
Shozrei
Srultavin
Wizard Presence
The Curithay Council is a group of nine mages that are consulted by
city leaders on all matters of the arcane and beyond. They are
highly regarded by the citizens of Althegray.
Criminal Presence
Very little crime exists here, for the punishments are harsh,
sometimes resulting in expulsion from the city forever.
Other Points of Interest
Garden of Ahthuri
A beautiful 10 acre garden consisting of some of the most colorful
fauna on the continent. The main attraction are the moon lillies.
Top
Eurador
Leader: Citymaster Oraysius Dalmat
Population: 10,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 7,300; Elves: 1,000; Dwarves: 1,000; Halflings: 400;
Gnomes: 200; Others: 100
Guards: 560; Militia: 2,100
Sheriff: Fighter lvl-20
Nestled against the Uruthanna Crags, Eurador is an important link
along the trade route that criss-crosses Ergony.
Religion
The following temples are locted here.
Em'Sharfhei
Froyonnia
Ianlia
Jahrru
Kergon
Orulen
Tlancu
Wizard Presence
Consisting of eight wizards representing each school of magic, the
High Council of Elvar resides high in the branches of a towering
ancient ironwood tree. They are consulted on a great many things
from mundane to matters of state.
Criminal Presence
There is little crime here, for the penalties involve slavery or
death. Petty theft occasionally occurs.
Other Points of Interest
Lights of Evar
Evar was an ancient elven wizard who wanted to live forever. Upon
his death, he changed himself into a crystalline statue that rests
at the base of the tree where the High Council resides. It is said
that on certain nights when the moon is high, his voice emanates
from the statue, quoting widom of all kinds.
Top
Fagilorn
Leader: Mayor Oraysius Abel
Population: 9,300
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 8,200; Elves: 600; Halflings: 400; Gnomes: 100; Others:
100
Guards: 510; Militia: 950
Sheriff: Fighter lvl-19
This busy coastal city sees quite a lot of trade passing through
here daily. A war galley is berthed here and patrols the coastline
against pirates.
Religion
Although many gods are worshipped by the people residing here, there
are only five proper temples.
Aroth
Em'Sharfhei
Gonibrahth
Shozrei
Srultavin
Wizard Presence
The Elite Eight is an enclave of wizards residing in the grand white
tower located in Fortress Bayamell. They oversee many matters,
including those of the arcane.
Criminal Presence
As with most cities, crime exists here. Aside from individual
criminals, there are three known organizations that vex the law in
Fagilorn.
The All
A group of street-level criminals who dwell in the sewers and are
extremely hard to catch. Their crimes focus mainly on robbery and
theft.
Bronze Fists
Known for wearing brass knuckles, these dock thugs use intimidation
and brute force to get what they want.
Level Heads
Extortionists who prey upon nobles and other high level citizens. A
very secretive society.
Other Points of Interest
None.
Top
Hajj
Leader: Mayor Zirius Brownbrow
Population: 6,000
Power Center: Conventional
Alignment: Neutral Good
Races: Halflings: 5,100; Humans: 600; Elves: 150; Gnomes: 100; Others:
50
Guards: 390; Militia: 840
Sheriff: Fighter lvl-16
Hajj is located in the Torju Forest just south of the Tuble Hills.
This well-known happy halfling community is known or their fine ale
and top-notch tobacco farms. Being on a significant trade route,
Hajj sees a lot of visitors coming to their fair community.
Religion
There are several gods worshipped here, but only two temples.
Srultavin
Williomox
Wizard Presence
The Tri-Council of the Arcane is a council of wizards who reside in
an underground complex at the edge of the city. They ponder all
things arcane and help with many important decisions relating to the
welfare of the city.
Criminal Presence
Criminals exist within Hajj, but there are only two known
organizations that vex local law.
Hedge Hogs
A band of prolific thieves who usually ambush traders along the
roadsing leading into to Hajj.
Wiggletoes
This group of mostly halflings enjoy stealing from wealthy non-halflings.
Other Points of Interest
None.
Top
Kivorelm
Leader: Battlemaster Mossturoth
Population: 9,000
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Dwarves: 8,000; Elves: 300; Humans: 300; Halflings: 200; Gnomes:
100; Others: 100
Guards: 400; Militia: 1,400
Sheriff: Fighter lvl-20
The fortress city of Kivorelm rests on the northern slopes of the
Portrire Mountains. The ancient city has been around for over a
thousand years and is home to some of the most elder dwarves ing the
land.
Religion
Kharsallis
Mordrun
Qurophys
Wizard Presence
The Granite Council oversees all matters of the arcane within
Kivorelm. They are highly regarded within the community.
Criminal Presence
Crime exists but is very sparse as the punishments for even slight
infractions are severe.
Other Points of Interest
Halls of the Fallen
This impossibly huge hall, which has been gradually expanded over
the centuries, is lined with granite sculptures of the greatest
heroes of Kirovelm.
Top
Lo Vray
Leader: Most High Quri'annon
Population: 7,900
Power Center: Magic
Alignment: Chaotic Good
Races: Elves: 7,000; Dwarves: 600; Humans: 200; Halflings: 50; Gnomes:
50; Others: 0
Guards: 390; Militia: 1,500
Sheriff: Fighter lvl-16
Located in the northwest region of Shadewood and is nestled against
the southeaster tip of the Portrire Mountains. This ancient city is
predominately made up of elves who revere magic. Lo Vray is ruled by
a council of wise mages.
Religion
Em'Sharfhei
K'tash
Kergon
Ytos
Wizard Presence
The Council of Wisdom, made up of a triumvirate of mages most wise,
rules Lo Vray. They reside in a pentagonal tower of jade that rises
from the center of the city
Criminal Presence
Crime is virtually non-existent in Lo Vray, for punishments are
quite severe.
Points of Interest
Garden of the Purified
Deep in the forest on the eastern outskirts of Lo Vray is a massive
sacred garden populated by many hundreds of statues. They represent
all manner of humanoids, both male and female, and they are all in
poses where they look where they look as though they are witnessing
something horrible.
Top
Mubla Bight
Leader: King Parmel Ertyin
Population: 36,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 24,100; Elves: 7,700; Dwarves: 2,600; Halflings:
1,300; Gnomes: 700; Others: 100
Guards: 3,400; Militia: 12,000
Sheriff: Fighter lvl-20
Mubla Bight is the capital of Ergony and the seat of power of King
Parmel, otherwise known as the "Crimson Wolf" for his flaming red
hair and legendary slave hunts when he was younger.
Religion
Breahal
Em'Sharfhei
Grothkele
Jahrru
Kharsallis
Nynneon
Qurophys
Thirion
Srultavin
Vantorii
Vor
Williomox
Wizard Presence
The wizard presence in Mubla Bight is strong. The Circle of the
Nine is a council of powerful mages that reside in Castle Kyore at
the northern edge of the city. They are consulted on a great many
things by lords and commoners alike.
Criminal Presence
Crime is noticeable within the city and has been for centuries.
Aside from the petty crimes that take place, there are three
organizations that are prevalent.
Cal Theeli
This guild houses experts in the art of extortion and bribery. It is
believed that they are made up of both low and highborn, and they
have kept their identities secret for centuries.
Silver Paws
This group is known for its dealings in petty crimes such as
robbery, burglary, pick-pocketing, and the like. It is said that
every corner of the city is watched by the Silver Paws.
Velvet Smiles
A guild that has existed as long as anyone can remember. They have a
hand in every kind of criminal activity and are known to use knives
to widen the smiles of those who vex them.
Other Points of Interest
Castle Kyore
This magnificent castle was built centuries ago to house the Circle
of the Nine. The walls are rumored to be infused with magic to kill
anyone foolish enough touch them without permission.
Castle Volotaurus
This ancient and sprawling fortress rises from the center of the
city. It is so big that it is estimated to house at least 5,000
people. Generations of kings have ruled from its impenetrable walls.
Worms
Long ago, the miners of Mubla Bight learned to tame purple worms and
use them to open up shafts in the rock to make mining much easier.
Top
Pirequee
Leader: Most High Oylas Draiden
Population: 8,000
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,500; Elves: 500; Halflings: 400; Gnomes: 300; Others:
300
Guards: 412; Militia: 2,100
Sheriff: Fighter lvl-19
An important defensive city on the northwestern coast of Ergony,
Pirequee sees a lot of trade passing through. There is a battle
cruiser that patrols the coastal waters.
Religion
The following temples are located here.
Em'Sharfhei
Ianlia
Pomoleth
Revenkai
Srultavin
Wizard Presence
The Order of the Gray resides in the city castle and is comprised of
three arch-mages who lend council on matters of the arcane and more.
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
All Makers
Briney Boys
Shankers
Other Points of Interest
None.
Top
Siposal
Leader: Lord Vennix Cothbar
Population: 8,000
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,100; Dwarves: 1,300; Halflings: 300; Others: 300
Guards: 510; Militia: 1,200
Sheriff: Fighter lvl-18
Situated near the northwest border with Boreoa, This city sits among
the roots of the Portrire Mountains. Ore and gems are mined here,
some of it going to the furthest reaches of Ergony.
Religion
The following temples are located here.
Kergon
Gonibrahth
Kharsallis
Shozrei
Ytos
Wizard Presence
A pair of local wizards reside on the city council to lend their
wisdom to city matters and those of the arcane.
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Bone Snatchers
Elder Wisdom
Gratis Grasp
Other Points of Interest
None.
Top
Stoneroth
Leader: High Lord Wamdrek Silverblade
Population: 8,300
Power Center: Conventional
Alignment: Lawful Good
Races: Dwarves: 8,000; Humans: 100; Halflings: 100; Others: 50
Guards: 300; Militia: 2,000
Sheriff: Fighter lvl-16
The ancient city of Stoneroth has existed since long before the
founding of Ergony itself. Halfway buried in the northeastern slopes
of the Portrire Mountains, the ddwarven metropolis is a well neigh
impregnable fortress that has never been breached.
The dwarves of Stoneroth have always followed a strict moral code of
righteousness and justice. The laws are harsh, but the people are
fair, and the punishments are well known throughout the kingdom.
The Pentagenous Council, consisting of five of the most heralded and
wise dwarven leaders in the land, rule Stoneroth.
Religion
The following temples are located here.
Horgarin
Kergon
Kharsallis
Vor
Wizard Presence
Wizards have always been looked at with suspicion and fear among the
people of Stoneroth. There is a smoky black tower that juts
conspicuously out of the mountainside on the northern outskirts of
the city. The structure is called Grimthar's Spine.
With the tower are four wizards, the only ones of their kind that
are permanent residents of the city. They keep to themselves mostly,
lending aid to town officials as requested. Otherwise, they have no
say in public affairs. Their activities are closely monitored by a
city council envoy.
Criminal Presence
As with most communities, Stoneroth has its share of criminals. Most
are loners or run in small disorganized packs. There are two known
organizations that have been thorns in the side of law enforcement
for a long time.
Gray Mist
The Gray Mist is a shadow organization that is known to have hand in
every type of criminal activity. Having existed for many centuries,
the Gray Mist has somehow stayed hidden while rarely having any of
their member getting caught.
Voles
Mostly heralded as a group of street-level thugs and thieves, the
Voles tend to keep their sights low and petty.
Other Points of Interest
Mirror Mines of Cauren
The crystalline structure of these mines mean that the walls are
mirror smooth and reflect anything and everything. It is said that
there have been many who have gone mad standing within these mines,
driven insane by their images.
Top
Torju
Leader: Citymaster Borinnis Halm
Population: 9,350
Power Center: Conventional
Alignment: Chaotic Evil
Races: Humans: 5,900; Elves: 3,200; Dwarves: 100; Halflings: 100; Gnomes:
25; Others: 25
Guards: 420; Militia: 2,900
Sheriff: Fighter lvl-17
The coastal city of Torju has been a major shipping port since
before Ergony became a country. The city is ruled exclusively by
Borinni Halm, an iron fisted man who brooks no opposition to his
wishes. To that end, he employs over fifty well-trained warriors
that he says are used for his protection. Many claim that he uses
them to threaten and intimidate others as he sees fit.
Borinnis resides in the Veus Eln, a white castle resting on a cliff
overlooking the city.
Religion
The following temples are located here.
Aeixis
Aroth
K'tash
Peleah
Williommox
Wizard Presence
Magic is prevalent in Torju, as it has been since the city's
inception. Cloistered within a flat sky-blue structure that takes up
twenty acres within the city. A council of eight wizards,
representing each school of magic, come together to debate issues of
the arcane.
Any wizard wishing to take up residence within the city must meet
with the council to be judged worthy.
Criminal Presence
Criminal activity is very real within Torju. Law enforcement has
their hands full with crime, and there are three known organizations
that vex them the most.
Blue Talons
The Blue Talons is an old organization known mostly for their street
thievery such as pick-pocketing and shop lifting among other things.
Fine Boys
This group tends to commit crime at higher income levels.
The Quiet
This organization has been very adept at keeping the identity of
their members secret for hundreds of years. Many speculate that
their members have and are members of city leadership, deftly and
subtly making decisions that funnel money into the group's coffers.
Other Points of Interest
Moaning Cliffs
Overlooking the harbor, these reddish cliffs rise about one hundred
feet and offer a spectacular view. The rocks along the cliff face
are formed in such a way that they produce and eerie moaning that
can be heard for miles. People have speculated for years that this
is the sound of all the sailors who perished in the cold waters to
the north.
Top
Vallethu
Leader: Stone Lord Gottoroth Sterngrum
Population: 8,700
Power Center: Conventional
Alignment: Neutral Good
Races: Dwarves: 7,400; Halflings: 600; Gnomes: 400; Others: 300
Guards: 480; Militia: 1,200
Sheriff: Fighter lvl-19
Located in the southwestern roots of the Portrire Mountains, this
dwarven city is known for the top-quality battle rams that they
breed and export across the land.
Religion
The following temples are located here.
Kharsallis
Mordrun
Orulen
Srultavin
Wizard Presence
A powerful arch mage sits on the city council to lend his wisdom
concerning city and arcane matters.
Criminal Presence
Due to the harsh penalties for even the smallest of infractions,
crime is rare here.
Other Points of Interest
None.
Top
Wornit
Leader: Lord Mayor Borthais Tilsamm
Population: 10,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 7,900; Elves: 1,700; Halflings: 700; Others: 100
Guards:
Sheriff: Fighter lvl-
Wornit is located along the Upper Urally River near the western
border of the kingdom. It is a significant cog in the trading that
goes on along the waterway. Their
Religion
The following temples are located here.
Em'Sharfhei
Froyonnia
Peleah
Revenkai
Srultavin
Ytos
Wizard Presence
The Council of the Cavoria consists of three mages who live in the
city castle and provide wisdom as needed.
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Bucket Bunch
Laughing Stocks
Pride of Shadows
Other Points of Interest
None.
Top
Principality of Veah
Cities, Villages, Towns, Etc.
Ackorath
Leader: Governor Finn Tell
Population: 12,800
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 10,800; Halflings: 1,000; Gnomes: 700; Others: 300
Guards: 900; Militia: 2,200
Sheriff: Fighter lvl-20
Ackorat is a city located on the northern shores of the kingdom by
the Shallows Coast. The city is well-fortified and has at least one
warship patrolling the coast at all times.
Religion
The following temples are located here.
Aroth
Cherivi
Dotorus
Orulen
Su Reh
Srultavin
Thirion
Wizard Presence
The Circle of Thought is a council of eight wizards who meet within
Tr
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Itchy Knuckles
Jump Snatchers
Old Ones
Zero Sums
Other Points of Interest
None.
Top
Coliass
Leader: Mayor Yorren Chanot
Population: 8,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 7,000; Halflings: 800; Others: 300
Guards: 490; Militia: 1,100
Sheriff: Fighter lvl-18
Located on the western shore of the Borny Lake, Coliass is an
important exporter of fish. A battle cruiser patrols the lake and
docks here.
Religion
The following temples are located here.
Ardru
Aroth
Quill
Srultavin
Williommox
Wizard Presence
Two local wizards serve on the city council to add their wisdom.
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Breath Takers
Fringe Rats
High Standards
Other Points of Interest
None.
Top
Crab Reef
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Daxby
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Dorghee
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Firesh
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Fort Rock
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Merchant Guild
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Gilzarith
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Ji Thool
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Kargino
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Mogganthus
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Thaia
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Urubay
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Principality of Zagatali
Cities, Villages, Towns, Etc.
Bliargo
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Chi Foomi
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Chrusk
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Halife
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Orceldon
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Pajahalai
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Pathis
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Thelcleve
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Tittalf
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Unahzza
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Valorai
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Von Phal
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Vonnis
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
Waralton
Leader:
Population:
Power Center:
Alignment:
Races: Humans: ; Elves: ; Dwarves: ; Halflings: ; Gnomes: ; Others:
Guards:
Sheriff: Fighter lvl-
Religion
The following temples are located here.
Wizard Presence
Criminal Presence
Aside from individuals who ply their unwelcome trade, there are
following organizations who operate here.
Other Points of Interest
None.
Top
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