Southern Houress

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Kerus

 

Leader: Chancellor Jafrin Goobrine
Capitol: Mevitt (12,500)
Population: 77,500+
Demi-Humans:

Elves, Humans, Halflings, Gnomes, and some Dwarves

Humanoids: None
Resources: Gems, Timber and Fishing

 

Current Political Structure

1 Chancellor, 3 Governors, their territories and Capital Cities

 

Daitura Territory

Chancellor Jafrin Goobrine

Capital City: Mevitt

Ra Taure Territory

Governor Khargas Eolar

Capitol City: Seardy

Torotehp Territory

Governor Teryule Ra Sen

Capital City: Lohtalla

Trayelon Territory

Governor Sherene Opatra

Capital City: Cerlee

Cities

City Leader Pop. Pred. Race
Anbow Groet 7,400 Human
Asloff Treyule 8,000 Human

Bengiali

Tassarion 6,000 Elven
Cerlee Sherene (F) 5,500 Elven
Jahreeq Eraih 5,450 Elven
Lohtalla Teryule 8,200 Elven
Mevitt Jafrin 12,500 Human
Ories Vamir 6,900 Elven
Seardy* Karghas 8,500 Elven
Venor Ettrian 7,200 Elven

* = capitol

Kerus Island, up until about five centuries ago, had been mainly inhabited by sea elves. As the Defiled Lands became engorged with humanoids and the cast offs from the cleansed Queendom of Varanady, the inhabitants began taking to the sea, striking the coastlines of the Dwarven Kingdom as well as Kerus Isle.

The elves were besieged and ill-equipped to handle the sheer number of ships that were thrown against them. On the brink of being invaded and overtaken, the elves were saved by a last minute treaty with the dwarves and the humans from Regdon. A fleet of ships, primarily from Regdon, sailed to Kerus and defeated the forces from the Defiled Lands. Part of the treaty was the humans and dwarves be given territory in the island. The dwarves, for some reason relinquished their claim on any of the Kerus lands, leaving the humans to the won lands. The elves retain rulership of the island, but they soon became a minority to the humans who flocked to the island from the mainland.

Today, Kerusians subsist on trade with neighboring states and through fishing and transport. They maintain a peaceful existence through a well- equipped modern navy, which helps keep pirates and ships from the Defiled Lands from harassing them.

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Points of Interest

Bay or Urol

 

The Bay or Urol lies off the southern edge of the Dwarven Kingdom. It touches the shores of Kerus and Blackmel.

Kerus Forest

Most of Kerus is covered by this lush forest.

Poseidon's Jaw

 

To the southwest of the Bay of Urol are waters that bubble and heave. The myth is that the turbulence comes from a snoring Poseidon. Ships try to steer clear of the area, for many have been lost to the unpredictable waves.

 

Silver Coast

 

Located off the southern underbelly of Kerus is the Silver Coast. For an inexplicable, the waters here give off a particularly silver sheen during the hours of dawn and dusk.

 

Winduroz Channel

 

The Winduroz (dwarven for "winding") Channel starts from the waters flowing from the southern underside of the Votack Mountains. The waterway expands into a crooked channel that proceeds west out of the Dwarven Kingdom. It forks at one point, with the southern reach flowing between Dwarven Kingdom and Kerus before emptying out into the Bay of Urol. The western fork continues on between the southern shores of Criksrad and Kerus before emerging into the Tarsis Gulf.

Significant Events/Holidays/Etc.

Kerus Independence Day

Date: Day 13 of Summer's Waxing

Over 250 years ago, Kerus won its independence from the Kingdom of Regdon when Olor, the governor of the island, goaded the King Auiguar into a personal combat match. If Auiguar won, he would have been given the hand of Olor’s beautiful young daughter Kelsa. Olor stood to win the independence of Kerus. Olor died from his wounds, but he did make Auiguar yield, thus winning independence for the island. The Kerusian people celebrate the event with three days of food and drink.

Sea Harvest

Date: Day 23 of the Month of Summer's Glory

A day of thanks for bounty of the sea that Kerus has enjoyed at the hand of Poseidon. This day is also jointly observed by the coastal inhabitants of Gorth who worship the sea god.

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Daitura Territory

 

Cities, Villages, Towns, Etc.

(italicized titles are smaller communities)

 

Mevitt

 

Leader: Chancellor Jafrin Goobrine

Population: 12,500
Power Center: Conventional
Alignment: Neutral Good
Races: Elves: 7,800; Humans: 3,865; Dwarves: 250; Halflings: 300; Gnomes: 250; Others: 35

Guards: 980; Militia: 1,600
Sheriff: Warrior lvl-16

 

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Bengiali

 

Leader: The Revered Tassarion Lei Thono

Population: 6,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 3,700; Humans: 1,800; Dwarves: 350; Halflings: 100; Gnomes: 50 

Guards: 300; Militia: 720
Sheriff: Warrior lvl-11

 

 

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Jahreeq

 

Leader: Honored Eriah Silllee

Population: 5,450
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Elves: 2,900; Humans: 2,100; Dwarves: 250; Halflings: 100; Gnomes: 100 

Guards: 320; Militia: 700
Sheriff: Warrior lvl-9

 

 

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Ra Taure Territory

 

Cities, Villages, Towns, Etc.

(italicized titles are smaller communities)

 

Seardy

 

Leader: Governor Kharghas Eolar

Population: 8,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,200; Elves: 1,400; Halflings: 500; Gnomes: 300; Dwarves: 100 

Guards: 630; Militia: 1,001
Sheriff: Warrior lvl-15

 

 

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Venor

 

Leader: Honorable Ettrian T'wuhl

Population: 7,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 6,000; Humans: 800; Dwarves: 200; Halflings: 100; Gnomes: 100 

Guards: 450; Militia: 800
Sheriff: Warrior lvl-10

 

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Torotehp Territory

 

Cities, Villages, Towns, Etc.

(italicized titles are smaller communities)

 

Lohtalla

 

Leader: Governor Teryule Ra Sen

Population: 8,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 4,900; Humans: 3,000, Dwarves: 120; Halflings: 100; Gnomes: 80; Others: 

Guards: 400; Militia: 900
Sheriff: Warrior lvl-11

 

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Anbow

 

Leader: Mayor Groet Salandic

Population: 7,400
Power Center: Conventional
Alignment: Lawful Good
Races: Humans: 5,000; Elves: 1,900; Dwarves: 300; Halflings: 120; Gnomes: 80 

Guards: 480; Militia: 800
Sheriff: Warrior lvl-11

 

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Trayelon Territory

 

Cities, Villages, Towns, Etc.

(italicized titles are smaller communities)

 

Cerlee

 

Leader: Governor Sherene Opatra (F)

Population: 5,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 3,000; Humans: 2,000; Dwarves: 250; Halflings: 130; Gnomes: 120 

Guards: 300; Militia: 600
Sheriff: Warrior lvl-9

 

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Asloff

 

Leader: Trevule Zikkulte

Population: 8,000
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,500; Elves: 1,000; Dwarves: 300; Halflings: 200 

Guards: 516; Militia: 720
Sheriff: Warrior lvl-15

 

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Ories

 

Leader: Revered Vamir Purespirit

Population: 6,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 4,300; Humans: 1,200; Dwarves: 900; Halflings: 350; Gnomes: 240; Others: 10 

Guards: 340; Militia: 700
Sheriff: Warrior lvl-10

 

 

 

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Clorne

 

 

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Drakiria

 

???

 

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Heel of Irith

 

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Northern Houress

 

   

Boreoa

 

Dockrawlin

 

Dragon Isle

   

Dwarflands

 

Elvenlands

 

Ergony

   

Forestal

 

Garland

 

Hestrillites

   

Kenitswillow

 

Kharamis

 

Poulcea

   
Vohrn (Akuri)   Vohrn (T'agh)   Wildlands

 

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Southern Houress

 

   

Barbarians

 

Blackmel

 

Brighkly

   

Criksrad

 

Defiled Lands

 

Dwarves

   

Gloridon Desert

 

Gorth

 

Kerus

   

Maharool

 

Northlands

 

Pirates Isle

     

Regdon

 

Sestillion

   

 

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