Northern Houress

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Dwarflands

Leader: Lord Crushiv Warhammer
Capital: Veradic (12,000)
Population: 75,000+
Demi-Humans: Dwarves (60,000)  Gnomes (1,000) and others
Humanoids: None
Resources: Platinum, Gold, Foodstuffs, Timber and Fishing

Map

 

Cities

City Leader Pop. Pred. Race

 S. Veradic*

Crushiv 12,000 Dwarven
 T. Bodlia Ulek 10,000 Dwarven

 

* = capitol

 

Current Political Structure

24 Dwarven Lords

 

Crushiv Warhammer*+

Riballa Longbeard

Londo Milari

GíKar Koreth

Sol Gurel

Maf DíZek

Grimtooth

Legeth Darl

LíReq Valdencore

Harlen Firestorm

Qoria Warforge

Zallor Ferrous

Cauldra Vourness

Xare Brightaxe

Oro Millec

Sesten Longspear

Fistus Carnaan

Ulek Rockhaven^

Yori Hollowcairn

Naarl Orcbane

Alduran Fireforge

Jarl Steelbrow

Kawn Tharos

Rakenoff

 

            * = Leader of the Council of Stone

            + = Leader of the City of Veradic

            ^ = Leader of the City of Bodlia

 

One of the oldest established countries in Northern/Southern Houress, the Dwarflands have been in existence for over two thousand years. Legend has it that the dwarves sprang from the ground, planted there by Moradin, who wanted his race to rule the land. Others say that the dwarves were placed their by Moradin in response to the orc hordes expanding their influence from the north.

 

The dwarves grew and flourished in the Pentledos Mountains for centuries, adding their distinctiveness to a wild land that was slow to be tamed. Over time, the orcs infringed upon the dwarves' territory and even attacked their northernmost borders, inflicting terrible damage on them. These tragedies took place in the Dwarven Year 2455 (the current DY is 4026, which is about 4000 years from the end of the First Age of Man). The fifteen years of all out war on the orcs that followed was known as the Scourge of the Eye. In a blood cleansing that chased the orcs nearly off the continent, the dwarves shattered the horde into hundreds of ineffectual, squabbling factions that would take centuries to reunite. Another result of the orcish invasion into dwarven territories is the magnificent Kel Walls, which stretch across two huge canyons where the cities of Veradic and Bodlia are located. The Kel Walls are 20' tall and 10' thick, with barbicans and towers placed at every half mile interval. The Kel Walls took nearly 150 years to complete.

 

Since then, the political structure of the Dwarflands has shifted little, settling on a 24 lord Council of Stone that has flourished. Over the century following the completion of the Scourge of the Eye, the dwarves gradually withdrew from the lands of their conquests to establish their current borders. They decided to leave their borders substantially outward from their original territories within the Pentledos Mountains, to give them more resources and a buffer zone against future military threats. The lands outside of the Pentledos Mountains are only sparsely populated with any dwarves, mainly governors or lords who keep an eye on their lands. There are mostly scattered humans and gnomes within the flatlands and forests of the Dwarflands.

 

Aside from the Scourge of the Eye, and a few skirmishes with the elves of the Elflands, the dwarves have kept themselves over the next few centuries. In the DY 2888, the dwarven armies joined forces with the elves and the newly formed Kingdom of Ergony to aid the lords of Poulcea and drive the Hestrillites off. The Hestrillites were making a territory grab on the Poulcean Lords as part of a claim that stemmed back three centuries. The Western Campaign, as the dwarves called it, was short--only 2 years--ending in the victory of the forces against the Hestrillites. The Poulcean Lords have since been staunch allies of elves and the dwarves, even acting as mediators in two more disputes between the traditional enemies.

 

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Southern Houress

 

   

Barbarians

 

Blackmel

 

Brighkly

   

Criksrad

 

Defiled Lands

 

Dwarves

   

Gloridon Desert

 

Gorth

 

Kerus

   

Maharool

 

Northlands

 

Pirates Isle

     

Regdon

 

Sestillion

   

 

Drow Cities

 

   

T'Rissnolu

 

Chaulssinath

 

Khoreltinaar

 

Northern Houress

 

   

Boreoa

 

Dockrawlin

 

Dragon Isle

   

Dwarflands

 

Elvenlands

 

Ergony

   

Forestal

 

Garland

 

Hestrillites

   

Kenitswillow

 

Kharamis

 

Poulcea

   
Vohrn (Akuri)   Vohrn (T'agh)   Wildlands

 

Drakiria

 

???

 

 

Clorne

 

   

Bryland

 

Cenzik

 

Chorodelm

   

Filarmiany

 

Ghiensarv

 

Greenspine

   

Haulthigon

 

Iron Lords

 

Ohlnidahnk

   

Savage Land

 

Tivar Isle

 

Zegest

       

 

 

Zequita

 

 

 

 

Top of the World

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Heel of Irith

(coming soon)

 

 


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