Southern Houress

Click Here for full map


Barony of Criksrad

Leader: Baron Edbar Criksrad
Capital: Pendrigad (13,500)
Population: 88,000+
Demi-Humans: Elves, Halflings, Gnomes, Dwarves
Humanoids: Orcs, Goblins, Hobgoblins, plus others in low numbers
Resources: Gems, Foodstuffs, Coal, Tobacco and Iron

Map

 

 

Current Political Structure

2  Representatives

 

Baron Edbar Criksrad

Baron of Criksrad

Capital City: Pendrigad

High Prefect Grist Grendelwehr

Leader of the Lorish Elves

Capital City: Lorish

Cities

City Leader Pop. Pred. Race

5. Bacrone’

Leus 5,000 Human
15. Pijali Jonathan 8,500 Human
17. Lorish Ghist 18,500 Elven
18. Pendrigad * Edbar 13,500 Human
20. Hollen Wellqo 4,500 Halfling
24. Varn Calligan 23,903 Human
Perlshaw Riox 1,248 Dwarven
Glauphaise Islip 773 Human
Paendley Smithson 1,439 Human
Wanborne Cheray (F) 1,486 Human
Bleakburn Entrom 4,934 Human
Sutton Bredon Welpot 1,672 Humans
Fernsworth Efralson 1,009 Human
Cleethorpes Pol 1,008 Human
Pirn Saria 1,296 Elven
Ula'ree Vulluin 1,339 Elven
Kinallen Steelforge 1,268 Dwarven
Arbington Sertein 1,663 Elven
Livohka Meira (F) 1,462 Elven
Solime Oacenth 1,793 Elven
Abertswyth Aila (F) 1,147 Elven
Swindmore Ninthalor 1,296 Elven
Oldham Klaern 906 Elven
Kair Bhanrithe Wynnter 1,080 Elven

* = capitol

Criksrad is a land that was lightly populated with very few barbarians at the time of the invastion by the Hestrillites. The land was mainly inhabited by refugees from Varanady and elves from the Lorish forest and other humanoids. When the Hestrillites invaded the barbarian territories, the inhabitants of the lands which had no name (later to be called "Criksrad") were largely unaffected by the fighting that raged on mainly to the north. They had seen enough war and desolation brought on by the Queen of Varanady and wanted no part of the fighting so stayed out of it.

When the barbarians were eventually beaten back to the south, Regdon's forces invaded the Criksrad lands and were met with no resistance. The territory was indoctrinated as part of the newly-formed Kingdom of Regdon, much to the chagrin of the former Varanady citizens. For many years the people there chafed at the taxation and rulership of the lords put in charge of their lands. In the year 722 in the 4th Age of Man, a large force of drow elves poured out of the western Votack Mountains and began making their way south toward the vital trade ports on the shores of the Tarsis Gulf.

In true fashion, the former Varandians offered no resistance and allowed the dark army to move unchallenged toward their destination despite the fevered calls to arms by the Regdon lords. A man known as Edbar Criksrad stepped up and began negotiating with the king. He said he would rally the people and push the drow back to their underground lairs. The price would be to give him rulership over the lands, which would become a barony in his name. The king relented but made it clear that the newly named territory of Criksrad would still be part of the Kingdom of Regdon. True to his word, Ebar rallied his people to arms. They marched against the drow, who, most surprisingly, retreated with nary a drop of blood spilled. This was a great relief to all, and the victory over the drow was celebrated across the kingdom.

After the fall of Varanady, Edbar was approached by Count Maharool. Both lands had lost many men in the conflict that had nearly swallowed the entire southern half of the continent, and each leader agreed that they were owed. Banding together, they demanded independence from the King of Regdon, threatening war if their demands weren't met. Having lost so many of his forces, not to mention facing the threat of losing his southern port, the king gave in. The two lands became independent countries after signing solid alliances with each other for mutual protection and trade.

Points of Interest

 

Terek River

 

This winding body of water runs for hundreds of miles. It begins as the Espris, which flows into the Nentack Lake, then the Dressis Swamp, through Criksrad, until finally emptying into the Tarsis Gulf. The Terek is a major roadway for trade between Regdon and Criksrad.

 

Aigar River

 

This river flows from the Votack Mountains before connecting with the Terek River.

Rhous River

Flowing from the Graget Mountains southwest to the Tarsis Gulf, the Rhous separates the countries of Maharool and Criksrad. The mighty river is an important byway that brings goods back and forth to the peoples of both countries.

Tarsis Gulf

Flowing from the Graget Mountains southwest to the Tarsis Gulf, the Rhous separates the countries of Maharool and Criksrad. The mighty river is an important byway that brings goods back and forth to the peoples of both countries.

Iron Horns

 

A cluster of mountains located in the northwestern part of Criksrad bordering Regdon. So named for the rich deposits of iron, the mountains have long been mined by the duergar for below its peaks. The crags are home to many unsavory creatures, and few dare to explore there unless heavily armed and well prepared. The rumor is that a powerful wizard named Potiphar resides there, torturing and experimenting on those unfortunate enough to fall within his snare.

 

Votack Mountains

 

A relatively small portion of the Votack Mountains touches Criksrad. This range binds Criksrad, the Gloridon Desert, Brighkly, and the Dwarven Kingdom.

 

Rocroost Mountains

 

The Rocroosts run from the eastern edge of Regdon and into Criksrad, separating the two contries from the Gloridon Desert. As per the name, the spires are well populated with the legendary Rocs. There are also many dwarves, orcs, goblins, kobolds, and other creatures here.

 

Dressis Swamp

 

A major swamp, the Dressis borders Southern Regdon and the Hell Haunts. This body of water is a major barrier to any foot traffic in and out of Criksrad. The Dressis if inhabited by many unsavory creatures, such as hobgoblins, kuo-toa, and trolls.

 

Lorish Forest

 

The grand Lorish is home to a great many elves and makes up half of Criksgrad proper.

 

Sea Wood

 

Bordering the Lorish Forest, Sea Wood kisses the Tarsis Gulf and is home to tribes of sea elves.

 

Southern Plains

 

These plains are filled with hundreds of miles of golden grass and wild wheat. At times the thundering from the hooves of the herds of wild beasts roaming the plains can be heard for miles.

 

Gloridon Desert

 

This vast sun baked wasteland is a treacherous place to live for any creature, even those adapted to such an environment. As with any desert wasteland, food and water are at a premium, and are often used by humanoids living there as currency to purchase what they need.

 

Top

 

Baron Edbar Criksrad

 

Cities, Villiages, Towns, Etc.

(italicized titles are smaller communities marked on map as stars)

 

Pendrigad

 

Leader: Baron Edbar Criksrad

Population 23,903

Power Center: Conventional

Alignment: Chaotic Good

Gold Piece Limit: 40,000; Ready Cash: 47,000,000

Races: Humans: 18,883; Elves: 2,151; Halflings: 1,195; Dwarves: 717; Gnomes: 478; Half-Elves: 239; Half-Orcs: 239; Others: 1

Guards: 293; Militia: 2,008

Sheriff: Fighter lvl-14

 

Located on the Terek River where it intersects with the Aigar River.

 

Top

 

Varn

 

Leader: High Prefect Grist Grendlewehr

Population: 11,467

Power Center: Conventional

Alignment: Chaotic Good

Gold Piece Limit: 15,000; Ready Cash 8,595,000

Races: Humans: 9,585; Halflings: 1,032; Elves: 573; Dwarves: 344; Gnomes: 229; Half-Elves: 114; Half-Orcs: 114; Others: 3

Guards: 240; Militia: 1,002

Sheriff: Warrior lvl-11

 

Located on the southern border of Criksrad on the shores of the Tarsis Gulf.

 

Top

 

Perlshaw

 

Leader: First Jozz'n Riox

Population: 1,248

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 8,000; Ready Cash 49,600

Races: Dwarves: 1,198; Humans: 24; Halflings: 12; Others: 14

Guards: 105; Militia: 789

Sheriff: Warrior lvl-8

 

Located to the west of the Iron Horns on the border with Regdon. Perlshaw lies about 200 miles to the northwest of Pendrigad.

 

Top

 

Glauphaise

 

Leader: Mayor Jhon Islip

Population: 773

Power Center: Conventional

Alignment: Chaotic Good

Gold Piece Limit: 422; Ready Cash 9,600

Races: Humans: 610; Halflings: 69; Elves: 38; Dwarves: 23; Gnomes: 15, Half-Elves: 7; Others: 4

Guards: 12; Militia: 48

Sheriff: Fighter lvl-5

 

Glauphaise is located about 125 miles to the southwest of Pendrigad.

 

Top

 

Paendley

 

Leader: Mayor Hammond Smithson

Population: 1,439

Power Center: Conventional

Alignment: Chaotic Neutral

Gold Piece Limit: 805; Ready Cash 57,200

Races: Humans: 1,136; Halfings: 129; Elves: 71; Dwarves: 43; Gnomes: 28; Half-Elves: 14; Half-Orcs: 14; Others: 4

Guards: 19; Militia: 91

Sheriff: Fighter lvl-8

 

Paendley is Located about 135 miles to the southwest of Pendrigad.

 

Top

 

Wanborne

 

Leader: Mayor Anna Cheray (f)

Population: 1,486

Power Center: Conventional

Alignment: Chaotic Evil

Gold Piece Limit: 828; Ready Cash 59,200

Races: Humans: 1,173; Halfings: 133; Elves: 74; Dwarves: 44; Gnomes: 29; Half-Elves: 14; Half-Orcs: 14; Others: 5

Guards: 18; Militia: 81

Sheriff: Fighter lvl-7

 

Wanborne is located on the Lower Terek River about 125 miles to the southwest of Pendrigad.

 

Top

 

Bleakburn

 

Leader: Mayor Stannar Entrom

Population: 4,934

Power Center: Conventional

Alignment: Lawful Good

Gold Piece Limit: 3,000; Ready Cash 739,500

Races: Humans: 3,897; Halfings: 444; Elves: 246; Dwarves: 148; Gnomes: 98; Half-Elves: 49; Half-Orcs: 49; Others: 3

Guards: 79; Militia: 342

Sheriff: Fighter lvl-10

 

Located on the Lower Terek River on the border with Maharool about 75 miles to the northwest of Varn.

 

Top

 

Sutton Bredon

 

Leader: Mayor Fransis Welpot

Population: 1,672

Power Center: Conventional

Alignment: Neutral Good

Gold Piece Limit: 837; Ready Cash 66,800

Races: Humans: 1,320; Halfings: 150; Elves: 83; Dwarves: 50; Gnomes: 33; Half-Elves: 16; Half-Orcs: 16; Others: 4

Guards: 18; Militia: 83

Sheriff: Fighter lvl-4

 

Located on the Southern Plains about 150 miles to the southeast of Pendrigad.

 

Top

 

Fernsworth

 

Leader: Mayor Contor Efralson

Population: 1,009

Power Center: Conventional

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 40,000

Races: Humans: 797; Halfings: 90; Elves: 50; Dwarves: 30; Gnomes: 20; Half-Elves: 10; Half-Orcs: 10; Others: 2

Guards: 12; Militia: 50

Sheriff: Fighter lvl-5

 

Located on the shores of the Tarsis Gulf, about 75 miles to the northeast of Varn.

 

Top

 

High Prefect Grist Grendelwehr

 

Cities, Villiages, Towns, Etc.

(italicized titles are smaller communities marked on map as stars)

 

Lorish

 

Leader: Grist Grendelweher

Population 18,500

Power Center: Conventional

Alignment: Chaotic Neutral

Gold Piece Limit: 40,000; Ready Cash: 37,000,000

Races: Elves: 17,760; Halflings: 370; Humans: 185; Dwarves: 0; Gnomes: 0; Half-Elves: 0; Half-Orcs: 0; Others: 185
Power Center: Nonstandard

Guards: 293; Militia: 2,008

Sheriff: Warrior lvl-8

 

The city of Lorish rests at the southernmost tip of the Rocroost Mountains.

 

Top

Bacrone'

Leader: High Lord Trennor Leus

Population 4,000

Power Center: Conventional

Alignment: Chaotic Neutral

Gold Piece Limit: 3,000; Ready Cash: 600,000

(Mixed): Humans: 2,300; Dwarves: 800; Elves: 380; Halflings: 227; Gnomes: 195; Half-Elves: 47; Half-Orcs: 47; Others: 3
Guards:
40; Militia: 200
Sheriff: Warrior lvl-8

 

Nestled between the southern Rocroosts and the northern Votacks, the Bacrone sits at the head of the Aigar River.

 

Top

Hollen

Leader: Fiskur Tweezlenub

Population 4,500

Power Center: Conventional

Alignment: Neutral Good

Gold Piece Limit: 3,300; Ready Cash: 350,000

Races: Halflings: 3,950; Gnomes; 300; Elves: 150; Half-Elves: 50; Others: 50

Power Center: Conventional

Guards: 35; Militia 550

Sheriff: Warrior lvl-8

 

Hollen is a halfling town located near the northern border of the barony.

 

Top

 

Pijali

 

Leader: Mayor Jonathan Ahmn

Population 8,500

Power Center: Conventional

Alignment: Neutral Good

Gold Piece Limit: 15,000; Ready Cash: 6,375,000

Races: Humans: 6,715; Halflings: 765; Elves: 425; Dwarves: 255; Gnomes: 170; Half-Elves: 85; Half-Orcs: 85

Guards: 85; Militia: 425

 

Pijali is located on the southeastern border of the barony on the shores of the waters emptying into the Bay of Urol.

 

Top

 

Cleethorpes

 

Leader: Mayor Tchan Pol

Population: 1,008

Power Center: Conventional

Alignment: Chaotic Neutral

Gold Piece Limit: 800; Ready Cash 40,000

Races: Humans: 372; Halfings: 201; Elves: 181; Dwarves: 100; Gnomes: 70; Half-Elves: 50; Half-Orcs: 30; Others: 4

Guards: 15; Militia: 62

Sheriff: Fighter lvl-6

 

Located to the east of the Iron Horns, about 63 miles to the northwest of Pendrigad.

 

Top

 

Pirn

 

Leader: Council Head Tathaln Saria

Population: 1,296

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 54,600

Races: Elves: 1,244; Halfings: 25; Humans: 12; Others: 15

Guards: 19; Militia: 64

Sheriff: Ranger lvl-7

 

Located in the Lorish Forest on the Terek River just to the south of the Dressis Swamp. The town is about 82 miles to the west of the city of Lorish.

 

Top

 

Ula'ree

 

Leader: Most High Ruehar Vulluin

Population: 1,339

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 53,200

Races: Elves: 1,285; Halfings: 26; Humans: 13; Others: 15

Guards: 14; Militia: 66

Sheriff: Fighter lvl-8

 

Located in the Lorish Forest on the southern tip of the Rocroost Mountains, about 52 miles to the northwest of Lorish City.

 

Top

 

Kinallen

 

Leader: Council Head Tathaln Steelforge

Population: 1,268

Power Center: Nonstandard

Alignment: Chaotic Neutral

Gold Piece Limit: 800; Ready Cash 50,400

Races: Dwarves: 1,217; Halfings: 25; Humans: 12; Others: 14

Guards: 16; Militia: 69

Sheriff: Fighter lvl-4

 

Located on the northeastern border of Criksrad, between the southern tip of the Rockroosts and the northern tip of the Votacks. Kinallen lies about 60 miles to the northeast of Bacrone'.

 

Top

 

Arbington

 

Leader: Council Head Allathar Sertein

Population: 1,663

Power Center: Magic

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 66,400

Races: Elves: 1,596; Halfings: 33; Humans: 16; Others: 18

Guards: 16; Militia: 83

Sheriff: Mage lvl-7

 

Located in the Lorish Forest on the Aigar River, about 63 miles to the southeast of the city of Lorish.

 

Top

 

Livohka

 

Leader: Council Head Shyonia Meira (f)

Population: 1,462

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 58,400

Races: Elves: 1,403; Halfings: 29; Gnomes: 10; Humans: 2; Others: 16

Guards: 14; Militia: 73

Sheriff: Fighter lvl-5

 

Located in the Lorish Forest, about 30 miles to the southwest of Lorish City.

 

Top

 

Solime

 

Leader: Council Leader Arl Oacenth

Population: 1,793

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 71,600

Races: Elves: 1,721; Halfings: 35; Humans: 17; Others: 20

Guards: 25; Militia: 89

Sheriff: Fighter lvl-7

 

Located in Sea Wood on the shores of the Tarsis Gulf, about 125 miles to the northeast of Varn.

 

Top

 

Abertswyth

 

Leader: Most Revered Melarue Aila (f)

Population: 1,147

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 45,600

Races: Elves: 1,101; Halfings: 22; Humans: 11; Others: 13

Guards: 28; Militia: 72

Sheriff: Ranger lvl-5

 

Located in Sea Wood on the shores of the waters separating Sea Wood and Kerus Isle, about 110 miles to the southwest of Pijali.

 

Top

 

Swindmore

 

Leader: Council First Marikoth Ninthalor

Population: 1,296

Power Center: Nonstandard

Alignment: Chaotic Neutral

Gold Piece Limit: 800; Ready Cash 74,400

Races: Elves: 1,793; Halfings: 37; Humans: 18; Others: 20

Guards: 18; Militia: 93

Sheriff: Ranger lvl-6

 

Located in the Lorish Forest, about 75 miles to the northwest of Pijali.

 

Top

 

Oldham

 

Leader: City First Gorre Klaern

Population: 906

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 800; Ready Cash 36,000

Races: Elves: 869; Halfings: 18; Humans: 8; Others: 10

Guards: 15; Militia: 59

Sheriff: Fighter lvl-7

 

Located in the Laraunt Forest on the border with the Dwarven Kingdom about 85 miles to the northeast of Pijali.

 

Top

 

Kair Bhanrithe

 

Leader: Leader of the Quorum Irhaal Wynnter

Population: 1,080

Power Center: Nonstandard

Alignment: Chaotic Good

Gold Piece Limit: 811; Ready Cash 43,200

Races: Elves: 1,036; Halfings: 21; Humans: 21; Others: 13

Guards: 15; Militia: 61

Sheriff: Ranger lvl-8

 

Located in the Lorish Forest on the border with the Dwarven Kingdom about 135 miles to the southeast of Bacrone'.

 

Top

 

Southern Houress

 

   

Barbarians

 

Blackmel

 

Brighkly

   

Criksrad

 

Defiled Lands

 

Dwarves

   

Gloridon Desert

 

Gorth

 

Kerus

   

Maharool

 

Northlands

 

Pirates Isle

     

Regdon

 

Sestillion

   

 

Drow Cities

 

   

T'Rissnolu

 

Chaulssinath

 

Khoreltinaar

 

Northern Houress

 

   

Boreoa

 

Dockrawlin

 

Dragon Isle

   

Dwarflands

 

Elvenlands

 

Ergony

   

Forestal

 

Garland

 

Hestrillites

   

Kenitswillow

 

Kharamis

 

Poulcea

   
Vohrn (Akuri)   Vohrn (T'agh)   Wildlands

 

Drakiria

 

???

 

 

Clorne

 

   

Bryland

 

Cenzik

 

Chorodelm

   

Filarmiany

 

Ghiensarv

 

Greenspine

   

Haulthigon

 

Iron Lords

 

Ohlnidahnk

   

Savage Land

 

Tivar Isle

 

Zegest

       

 

 

Zequita

 

 

 

 

Top of the World

(coming soon)

 

 

Heel of Irith

(coming soon)

 

 


Home     Classes     Continents     DM     Links     Players     Contact

 

Copyright 2018 Curtis W. Berry