Southern Houress

Click Here for full map


Barbarian Kingdom

Leader: King Threndak Moondog
Capital: Wanholm (5,000)
Population: 59,500+
Demi-Humans: Few
Humanoids: None
Resources: Iron, Coal, Foodstuffs, and Fishing

Map

 

 

Current Political Structure

18 Chieftains and their Carvons (territories)

 

Yairzie

King Threndak Moondog

Wanholm Carvon

Pop: 5,000

Chief Garuggen Mageblood

Ahre Carvon

Pop: 2,875

Chief Inyorex Swifthand

Tenzicrai Carvon

Pop: 2,500

Chief Orean Tevri

Iphailden Carvon

Pop: 2,500

Chief Imesel Broken Bear

Krekkinaw Carvon

Pop: 2,350

Chief Mirinmuri Chenei

Chel Zhem Carvon

Pop: 2,400

Chief Vus Arda

Xynketha Carvon

Pop: 2,290

Chief Ironbow Arn

Aciama Carvon

Pop: 2,260

Chief Aigar Rocbane

Orizan Carvon

Pop: 2,295

Chief Midarn Telnor

Hafgarak Carvon

Pop: 2,230

Chief Srellia Gendir

Zenitar Carvon

Pop: 2,200

Chief Broan the Black

Qel En Carvon

Pop: 2,000

Ghous

Chief Hargar Wolfsbane

Fahrn Carvon

Pop: 6,340

Chief Ort Chenlo

Kurkha Carvon

Pop: 5,300

Chief Banalris

Dracoya Carvon

Pop: 4,100

Chief Toventel the Silver Eye

Toi Yentu Carvon

Pop: 3,875

Chief Jhin Ovik

Palvauri Carvon

Pop: 3,550

Chief Rusheve Quoi

Gyrfalia Carvon

Pop: 2,200

 

Cities

 

City Leader Pop. Pred. Race

22. Wanholm *

Threndak 5,000 Human

23. Fahrn

Wolfsbane 6,340 Human
Ahre Mageblood 2,875 Human
Tenzicrai Swifthand 2,500 Human
Iphailden Tevri 2,500 Human
Krekkinaw Broken Bear 2,350 Human
Chel Zhem Chenei 2,400 Human
Xenketha Arda 2,290 Human
Aciama Arn 2,260 Human
Orizan Rocbane 2,295 Human
Hafgarak Telnor 2,230 Human
Zenitar Gendir (F) 2,200 Human
Qel En Black 2,000 Human
Kurkha Chenlo 5,300 Human
Dracoya Banalris 4,100 Human
Toi Yentu Silver Eye 3,875 Human

Palvauri

Ovik 3,550 Human
Gyrfalia Quoi 2,200 Human

* = capitol

The inhabitants of the Barbian Kingdom are a conglomerate of 18 tribes ruled by a barbarian king with blood ties to the beginning of organization of the savages eons ago. They are ancient descendants of tribes that numbered in the hundreds that filled the lands known today as Regdon, Maharool, Criskrad and Gorth. The two races left are called the Yairzie and the Gous. The Gragets and the ocean serve as natural borders that keep the "civilized" world and their ways from interefering with the tribes' sacred beliefs. The tribes worship the great serpent, an ancient dragon that saved the embattled barbarians from the expansion of the Regdonites centuries ago before mysteriously disappearing into the mountains never again to be seen.

The barbarians are very ritualistic and revere nature and animals as sacred. Hunting, fishing, rites of passage, and honor are among the beliefs that are strong within the barbarians. They have a healthy fear and hatred of magic and will lynch any wizards who are unfortunate to stray into their territory. They are also suspicious of any outsiders, whether they use magic or not. The chieftans of the tribes are very strict about limiting excursions out of their kingdom, for they fear the corruption that awaits their people beyond their borders. They look at people of Gorth as distant cousins who have strayed from their beliefs, but they still regard them as allies and trade with them often.

Topographical Points of Interest

Furly River

This river flows from the southern tip of the Graget Mountains to the Aquantis Ocean. The Furly acts as a border between Maharool and the Barbarian Kingdom.

Iron Falls River

The Iron Falls River flows from the western slope of the Graget Mountains. This grand river cuts the upper quarter of the kingdom in two and flows straight through to the Aquantis Ocean. It is intersected by the Meccar River.

Kali River

Flowing from the eastern part of Dren Wood, the Kali snakes westward before emptying into the Aquantis Ocean.

Meccar River

The mighty Meccar flows off the western slope of the Graget Mountains. It winds north and then west before intersecting with the Iron Falls River on its way to the Aquantis Ocean.

Graget Mountains

These ancient spires split Maharool and the Barbarian Kingdom and acts as a natural barrier that keeps the two nations apart. The mountains are occupied by a few dwarves and a great many humanoids, such as goblins, ogres, hobgoblins, etc.

Somewhere deep within the Gragets is believed to be the hallowed resting place of the Great Serpent. Rumors and suspicions abound within the tribes as to whether the god is actually alive and sleeping or long dead. Many warriors believe there is a treasure beyond the dreams of mortals lying within the mountain, yet none have found the courage to go there an look for themselves.

Dren Wood

A dense forest that is rich with animal life, the Dren Wood is a place where young barbarians hoping to make names for themselves in hunting strange beasts will come. There are scant few elves or other humanoids living here, having been chased off by the barbarians centuries ago.

Isle of Woe

About 40 miles off the western coast of the kingdom is an island called "Eternity" where a fallen god is believed to dwell. Little is known as fact, but there is rampant speculation about which god it could be. Great chieftans have journeyed to the island to plunder its riches and raise their status by claiming to have slain the god, but none have returned.

It is rumored that the first barbarian king, Rumash the Grizzled, sailed to the island to slay the god. He never returned. It is widely accepted by all barbarians that anyone who goes to the Isle of Woe, slays the god, and then returns with Rumash's blessed whitewood club (called Dragonfist) will become the next king.

Top


Significant Events/Holidays/Etc.

Harvest Rite

Date: Day 18 of the Month of Spring's Waning

This is a day of thanks recognized across the Barbarian Kingdom in which they burn grain in sacrifice to their pagan gods in hopes of gaining a better harvest.

The Hunt

Date: Day 29 of the Month of Autunm's Waning

The barbarians gather all of the males together near the sea in Wanholm. They all set out to stalk and kill a drake from the nearby mountains to prove their manhood.

Top

 


 

Cities, Villiages, Towns, Etc.

(italicized titles are smaller communities marked on map as stars)

 

Wanholm

 

Leader: King Threndak Moondog

Population: 5,000
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 12,500; Ready Cash: 2,750,000
Population: Humans: 4,800; Halflings: 100; Elves: 50; Others: 50

Guards: 119; Militia: 1,240
Enforcer: Barbarian lvl-11

 

Wanholm is the capitol of the nation, where the acknowledged leader of the tribes makes his home. This is also the main community of the Yairzies.

 

Top

 


 

Fahrn

 

Leader: Chief Hargar Wolfsbane

Population: 6,340
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 15,000; Ready Cash: 4,755,000
Population: Humans: 6,086; Halflings: 126; Dwarves: 63; Others: 65

Guards: 111; Militia: 1,000
Enforcer: Barbarian lvl-12

 

The main community of the Ghous tribes, Fahrn is located on the southern underbelly of the kingdom on the shores of the Aquantis Ocean.

 

Top

 


 

Ahre

 

Leader: Chief Garuggen Mageblood

Population: 2,875
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 430,500
Population: Humans: 2,760; Halflings: 57; Dwarves: 32; Elves: 18; Others: 50

Guards: 68; Militia: 981
Enforcer: Barbarian lvl-8

 

Located on the northernmost frontier of the kingdom, this Yairzie tribe resideds on the shores of the Sea of Regdon.

 

Top

 


 

Tenzicrai

 

Leader: Chief Inyorex Swifthand

Population: 2,500
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 375,000
Population: Humans: 2,400; Dwarves: 50; Halflings: 25; Others: 25

Guards: 92; Militia: 931
Enforcer: Barbarian lvl-9

 

Another Yairzie tribe, the Tenzicrai are located about 60 miles to the southeast of the Ahre on the border with Regdon.

 

Top

 


 

Iphailden

 

Leader: Chief Orean Tevri

Population: 2,500
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 405,000
Population: Humans: 2,733; Dwarves: 56; Halflings: 28; Others: 35

Guards: 90; Militia: 901
Enforcer: Barbarian lvl-8

 

A Yairzie tribe, Iphailden is nestled in the foothills of the northern Graget Mountains. The tribe is about 65 miles to the southeast of Tenzicrai.

 

Top

 


 

Krekkinaw

 

Leader: Chief Imesel Broken Bear

Population: 2,350
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 352,500
Population: Humans: 2,256; Dwarves: 47; Halflings: 23; Others: 24

Guards: 82; Militia: 877
Enforcer: Barbarian lvl-7

 

Located at the western edge of the kingdom on the shores of the Sea of Regdon, Krekkinaw lies about 80 miles to the southwest of the Ahre and 80 miles to the northeast of Wahnholm.

 

Top

 


 

Chel Zhem

 

Leader: Chief Mirinmuri Chenei

Population: 2,400
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 360,000
Population: Humans: 2,304; Dwarves: 48; Halflings: 24; Others: 24

Guards: 91; Militia: 914
Enforcer: Barbarian lvl-7

 

Chel Zhem is another Yairzie tribe. It resides at the junction where the Iron Falls and Meccar Rivers meet.

 

Top

 


 

Xynketha

 

Leader: Chief Vus Arda

Population: 2,290
Power Center: Nonstandard
Alignment: Chaotic Neutral
Gold Piece Limit: 3,000; Ready Cash: 343,500
Population: Humans: 2,198; Dwarves: 45; Halflings: 22; Others: 25

Guards: 84; Militia: 610
Enforcer: Barbarian lvl-10

 

Xynketha is a Yairzie tribe. It is located 55 miles to the southeast of Wanholm.

 

Top

 


 

Aciama

 

Leader: Chief Ironbow Arn

Population: 2,260
Power Center: Nonstandard
Alignment: Chaotic Evil
Gold Piece Limit: 3,000; Ready Cash: 339,000
Population: Humans: 2,169; Dwarves: 45; Halflings: 22; Others: 24

Guards: 87; Militia: 740
Enforcer: Barbarian lvl-9

 

Another Yairzie tribe, Aciama is located about 53 miles to the south of Wanholm.

 

Top

 


 

Orizan

 

Leader: Chief Aigar Rocbane

Population: 2,295
Power Center: Nonstandard
Alignment: Chaotic Neutral
Gold Piece Limit: 3,000; Ready Cash: 347,500
Population: Humans: 2,203; Dwarves: 38; Halflings: 29; Others: 25

Guards: 90; Militia: 822
Enforcer: Barbarian lvl-11

 

Orizan is a Yairzie tribe. It is located on the Meccar River about 82 miles to the southeast of Chel Zhem.

 

Top

 


 

Hafgarak

 

Leader: Chief Midarn Telnor

Population: 2,230
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,000; Ready Cash: 324,500
Population: Humans: 2,140; Dwarves: 40; Halflings: 27; Others: 24

Guards: 71; Militia: 703
Enforcer: Barbarian lvl-6

 

Hafgarak is Yairzie. The community rests against the western slopes of the Graget Mountains about 63 miles to the east of Orizan.

 

Here lies the great ancient fortress Iarann Dhorn, built long ago by dwarven slaves for the barbarians to protect their eastern frontier.

 

Top

 


 

Zenitar

 

Leader: Chief Srellia Gendir (f)

Population: 2,200
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,130; Ready Cash: 330,575
Population: Humans: 2,112; Dwarves: 40; Halflings: 22; Gnomes: 5; Others: 22

Guards: 69; Militia: 689
Enforcer: Barbarian lvl-6

 

Zenitar is a Yairzie community. The tribe exists in the Dren Wood near the beginning of the Meccar River. It is located about 70 miles to the southwest of Orizan.

 

Top

 


 

Qel En

 

Leader: Chief Broan the Black

Population: 2,000
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 1,250; Ready Cash: 98,500
Population: Humans: 1,920; Halflings: 40; Elves: 14; Dwarves: 6; Others: 20

Guards: 62; Militia: 599
Enforcer: Barbarian lvl-5

 

Another Yairzie tribe, Qel En is located on the western slopes of the Graget Mountains about 64 miles to the east of Zenitar.

 

Top

 


 

Kurkha

 

Leader: Chief Ort Chenlo

Population: 5,300
Power Center: Nonstandard
Alignment: Chaotic Evil
Gold Piece Limit: 15,000; Ready Cash: 3,975,000
Population: Humans: 5,088; Dwarves: 106; Halflings: 22; Others: 53

Guards: 119; Militia: 982
Enforcer: Barbarian lvl-9

 

A Ghous tribe, the Kurkha's are located in the Dren Wood near the beginning of the Meccar River. It is located 125 miles to the southeast of Dracoya.

 

Top

 


 

Dracoya

 

Leader: Chief Benalris

Population: 4,100
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,058; Ready Cash: 615,000
Population: Humans: 3,936; Dwarves: 82; Halflings: 41; Others: 41

Guards: 80; Militia: 805
Enforcer: Barbarian lvl-9

 

Located on the Meccar River where it empties into the Aquantis Ocean, this Ghous community is located about 125 miles to the northwest of Kurkha.

 

Top

 


 

Toi Yentu

 

Leader: Chief Toventel the Silver Eye

Population: 3,875
Power Center: Nonstandard
Alignment: Chaotic Good
Gold Piece Limit: 3,111; Ready Cash: 580,500
Population: Humans: 3,720; Dwarves: 77; Halflings: 28; Gnomes: 10; Others: 40

Guards: 95; Militia: 870
Enforcer: Barbarian lvl-9

 

Toi Yentu is another Ghous tribe. It is located on the western shores of the kingdom about 75 miles to the southwest of Dracoya.

 

Top

 


 

Palvauri

 

Leader: Chief Jhin Ovik

Population: 3,550
Power Center: Nonstandard
Alignment: Chaotic Neutral
Gold Piece Limit: 2,498; Ready Cash: 532,500
Population: Humans: 3,408; Dwarves: 71; Halflings: 35; Others: 36

Guards: 83; Militia: 820
Enforcer: Barbarian lvl-7

 

The Palvauri tribe is Ghous. The community is located on the southwestern shores of the kingdom about 79 miles to the southeast of Toi Yentu.

 

Top

 


 

Gyrfalia

 

Leader: Chief Rusheve Quoi

Population: 2,200
Power Center: Nonstandard
Alignment: Chaotic Evil
Gold Piece Limit: 3,001; Ready Cash: 330,000
Population: Humans: 2,112; Dwarves: 44; Halflings: 22; Others: 22

Guards: 63; Militia: 718
Enforcer: Barbarian lvl-11

 

Gyrfalia is yet another Ghous tribe. It is located at the southern tip of the Graget Mountains on the border with Maharool. The tribe is 83 miles to the northeast of Fahrn.

 

Top

 

Southern Houress

 

   

Barbarians

 

Blackmel

 

Brighkly

   

Criksrad

 

Defiled Lands

 

Dwarves

   

Gloridon Desert

 

Gorth

 

Kerus

   

Maharool

 

Northlands

 

Pirates Isle

     

Regdon

 

Sestillion

   

 

Drow Cities

 

   

T'Rissnolu

 

Chaulssinath

 

Khoreltinaar

 

Northern Houress

 

   

Boreoa

 

Dockrawlin

 

Dragon Isle

   

Dwarflands

 

Elvenlands

 

Ergony

   

Forestal

 

Garland

 

Hestrillites

   

Kenitswillow

 

Kharamis

 

Poulcea

   
Vohrn (Akuri)   Vohrn (T'agh)   Wildlands

 

Drakiria

 

???

 

 

Clorne

 

   

Bryland

 

Cenzik

 

Chorodelm

   

Filarmiany

 

Ghiensarv

 

Greenspine

   

Haulthigon

 

Iron Lords

 

Ohlnidahnk

   

Savage Land

 

Tivar Isle

 

Zegest

       

 

 

Zequita

 

 

 

 

Top of the World

(coming soon)

 

 

Heel of Irith

(coming soon)

 

 


Home     Classes     Continents     DM     Links     Players     Contact

 

Copyright 2018 Curtis W. Berry